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For Your Consideration: The Watcher (PrC)
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<blockquote data-quote="trentonjoe" data-source="post: 253039" data-attributes="member: 304"><p>Wow this is hard one to balance. It seems that a Watcher character would really take a beating if he were out in the wilderness fighting Hill Giants but could really kick some serious touche in a city campaign or one with alot of wizards.</p><p></p><p>If you wanted to makle him more "generally" effective as opposed to "specificly" effective I would recommend five the 3/4 BA progression and maybe a thief feat or two (Quicker than the eye, expert tactian, maybe even spring attack or something that lets them attack first or quickly) and remove some of the more powerful sight abilities. I'd remove improved vision 3 and 4, I would change the pierce illusion to a + on the Saving throw and maybe give them a save vs Mirror Image (20?)and the such as opposed to having them completely immune, remove tremorsense but keep the "put his ear to the wall" as a full round action, lower the +20 to to feel aura, dump improved foresight.</p><p></p><p>Maybe this is not the "spirit" you were looking for but I would remove the stuff that ALWAYS works.</p><p></p><p>Good luck and feel free to ignore any or all of the above!</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 253039, member: 304"] Wow this is hard one to balance. It seems that a Watcher character would really take a beating if he were out in the wilderness fighting Hill Giants but could really kick some serious touche in a city campaign or one with alot of wizards. If you wanted to makle him more "generally" effective as opposed to "specificly" effective I would recommend five the 3/4 BA progression and maybe a thief feat or two (Quicker than the eye, expert tactian, maybe even spring attack or something that lets them attack first or quickly) and remove some of the more powerful sight abilities. I'd remove improved vision 3 and 4, I would change the pierce illusion to a + on the Saving throw and maybe give them a save vs Mirror Image (20?)and the such as opposed to having them completely immune, remove tremorsense but keep the "put his ear to the wall" as a full round action, lower the +20 to to feel aura, dump improved foresight. Maybe this is not the "spirit" you were looking for but I would remove the stuff that ALWAYS works. Good luck and feel free to ignore any or all of the above! [/QUOTE]
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For Your Consideration: The Watcher (PrC)
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