Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Forbidden Lands
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yora" data-source="post: 8763543" data-attributes="member: 6670763"><p>Coming mostly from B/X D&D (that makes me sound much older than I am), I am still trying to work out how much structure and procedure there really is in Forbidden Lands.</p><p>The wilderness movement and resource management rules look solid enough, and there's even clear effects for running out of food, water, and sleep or suffering hypothermia. I also like that movement is just in number of hexes per quaryer of day travel without bothering with any miles per day speeds. And decent rules for foraging. This all looks way more thought out and playtested than the vague suggestions in B/X. There's also a stronghold battle system that doesn't require slugging it out between 50 or 100 NPCs.</p><p>It seems that all the Mishaps tables are where a lot of randomized stuff will come from. There's mishap tables for navigation, foraging, hunting, water travel, and even setting up camp. While the mishaps themselves are not that big of a deal each, they do look like they will make wilderness travel a lot more interactive than only ticking off rations and doing random encounter checks.</p><p></p><p>The random encounter system that is presented looks like an interesting idea. But I guess you would have to keep restocking it with your own new encounters since they are really single-use scenes. And only 42 of them, which are mostly pretty specific to a certain campaign style. I think this is something where the old B/X D&D encounter system with randomized creature types, creature numbers, and disposition towards the PCs could be a great thing to adapt.</p></blockquote><p></p>
[QUOTE="Yora, post: 8763543, member: 6670763"] Coming mostly from B/X D&D (that makes me sound much older than I am), I am still trying to work out how much structure and procedure there really is in Forbidden Lands. The wilderness movement and resource management rules look solid enough, and there's even clear effects for running out of food, water, and sleep or suffering hypothermia. I also like that movement is just in number of hexes per quaryer of day travel without bothering with any miles per day speeds. And decent rules for foraging. This all looks way more thought out and playtested than the vague suggestions in B/X. There's also a stronghold battle system that doesn't require slugging it out between 50 or 100 NPCs. It seems that all the Mishaps tables are where a lot of randomized stuff will come from. There's mishap tables for navigation, foraging, hunting, water travel, and even setting up camp. While the mishaps themselves are not that big of a deal each, they do look like they will make wilderness travel a lot more interactive than only ticking off rations and doing random encounter checks. The random encounter system that is presented looks like an interesting idea. But I guess you would have to keep restocking it with your own new encounters since they are really single-use scenes. And only 42 of them, which are mostly pretty specific to a certain campaign style. I think this is something where the old B/X D&D encounter system with randomized creature types, creature numbers, and disposition towards the PCs could be a great thing to adapt. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forbidden Lands
Top