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<blockquote data-quote="RangerWickett" data-source="post: 135331" data-attributes="member: 63"><p>From what I understand, DF was cut off from the outside realms. Otherwise you could just hop to, say, Faerun, and then hop again to Heaven. But instead, the whole place is self contained. There's no heaven and hell, but DF has it's own small pocket of the astral, the ethereal, and the shadow planes. Plus there are little bits of the elemental planes attached linearly to DF, so if you travel far enough in any given direction, you reach an elemental plane.</p><p></p><p>I'd say that we should limit dimensional travel so it can only go to colinear locations. You can travel from DF's material to DF's ethereal, but only into the same spot. You can't travel laterally, only sidereally (if that makes any sense) onto the same lateral spot on an adjacent plane.</p><p></p><p>This stops that nasty problem of teleporting the entire demon army across the Mist into the Kessel (marillith, for one, can teleport without error at will). So we cut out all teleportation spells that move laterally, but can keep things like Shadow Walk that just let you move through the plane of shadow. I'd also be tempted to say that the Mist exists on all planes, since it is sort of a rift in spacetime or some such.</p><p></p><p>As for summoning, we can say that it's not summoning creatures, but creating them from pure magic. They just look like real creatures. The explanation is internally consistent, though we might want to change some of the lists of available summoned creatures, to reinforce that it's not _just_ a change of explanation, like maybe getting rid of all aligned creatures. Since DF is coterminous with the elemental planes, maybe have elemental templates instead of fiendish and celestial templates? Or maybe keep them, to reflect the innate holy and infernal energy that fills the world from all the native outsiders.</p><p></p><p>So: <ul> <li data-xf-list-type="ul">No teleportation.</li> <li data-xf-list-type="ul">No summoning or conjuring. All such magic is creation or transmutation instead. Summoners should be pretty much a defunct class. We might want to get rid of the school of conjuration entirely, except for that it has all the healing spells. *shrug* Suggestions?</li> <li data-xf-list-type="ul">No planeshifting unless it is to the same spot on another plane. This includes spells like Leomund's Secret Chest or Mordenkainen's Magnificent Mansion, which either go into the astral or ethereal, or they briefly create a pocket dimension that is still under all the restrictions of the rest of the world.</li> <li data-xf-list-type="ul">No travel whatsoever to other planes that aren't in the Sphere of Daemonforge.</li> <li data-xf-list-type="ul">No communication with other planes.</li> <li data-xf-list-type="ul">Alternatives should be made to spells like Holy Word and Prismatic Spray. There should be new powers that accomplish mostly the same thing, but don't involve planar travel, or we could just make up new spells. Instead of banishing demons, maybe just kill them, or send the to the Astral.</li> <li data-xf-list-type="ul">Summoning spells create instead of summon, and the list should be different to reflect this. No sentient creatures.</li> </ul><p></p><p>So, does that cover everything?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 135331, member: 63"] From what I understand, DF was cut off from the outside realms. Otherwise you could just hop to, say, Faerun, and then hop again to Heaven. But instead, the whole place is self contained. There's no heaven and hell, but DF has it's own small pocket of the astral, the ethereal, and the shadow planes. Plus there are little bits of the elemental planes attached linearly to DF, so if you travel far enough in any given direction, you reach an elemental plane. I'd say that we should limit dimensional travel so it can only go to colinear locations. You can travel from DF's material to DF's ethereal, but only into the same spot. You can't travel laterally, only sidereally (if that makes any sense) onto the same lateral spot on an adjacent plane. This stops that nasty problem of teleporting the entire demon army across the Mist into the Kessel (marillith, for one, can teleport without error at will). So we cut out all teleportation spells that move laterally, but can keep things like Shadow Walk that just let you move through the plane of shadow. I'd also be tempted to say that the Mist exists on all planes, since it is sort of a rift in spacetime or some such. As for summoning, we can say that it's not summoning creatures, but creating them from pure magic. They just look like real creatures. The explanation is internally consistent, though we might want to change some of the lists of available summoned creatures, to reinforce that it's not _just_ a change of explanation, like maybe getting rid of all aligned creatures. Since DF is coterminous with the elemental planes, maybe have elemental templates instead of fiendish and celestial templates? Or maybe keep them, to reflect the innate holy and infernal energy that fills the world from all the native outsiders. So:[list] [*]No teleportation. [*]No summoning or conjuring. All such magic is creation or transmutation instead. Summoners should be pretty much a defunct class. We might want to get rid of the school of conjuration entirely, except for that it has all the healing spells. *shrug* Suggestions? [*]No planeshifting unless it is to the same spot on another plane. This includes spells like Leomund's Secret Chest or Mordenkainen's Magnificent Mansion, which either go into the astral or ethereal, or they briefly create a pocket dimension that is still under all the restrictions of the rest of the world. [*]No travel whatsoever to other planes that aren't in the Sphere of Daemonforge. [*]No communication with other planes. [*]Alternatives should be made to spells like Holy Word and Prismatic Spray. There should be new powers that accomplish mostly the same thing, but don't involve planar travel, or we could just make up new spells. Instead of banishing demons, maybe just kill them, or send the to the Astral. [*]Summoning spells create instead of summon, and the list should be different to reflect this. No sentient creatures. [/list] So, does that cover everything? [/QUOTE]
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