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Forbidden Warrior PrC - those blessed by the gods
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<blockquote data-quote="Happiest_Sadist" data-source="post: 664035" data-attributes="member: 1743"><p>Many problems with this class. </p><p>1: The abilities shouldn't be random. It gets rid of one of the nice things about 3e, the ability to plan out your charachter. It will cause the charachter's power level or abilities to vary widely.</p><p>Ex. I follow Pelor. Therefore I have 130 foot move (rolled +10 feet every level)</p><p>2: There is no rule for what happens if an ability is rolled twice.</p><p>3: It is way to powerful. Compare it to a straight fighter. They get better skills, good will saves, immunity to charms and compulsions, and an ability at each level, almost all of which are better than a bonus feat. The only thing they lose is the feats, but the abilities are way more powerful.</p><p></p><p>Suggestions. Get rid of immunity to charms and compulsions, its to powerful and the justification is weak. Cut out a lot of the special abilities. Change the nature of the special abilities. Instead of being random they should be like the loremaster abilities and requite a (class level+CHA mod) of at least X to take. Also differentiate the gods more. I suggest making some of the abilities depend on the domains the god grants, or even be specific to a god.</p><p></p><p>Ex: Holy Might: +2 bonus to strength (can only be selected once) Requires CL+CHA of 8 or more, follower of of a god who grants the strength domain.</p><p></p><p>Fearless commander: Immune to fear, grants +4 to saves vs fear to all allies within 30 feet. Requires CL+CHA of 5 or more, follower of of a god with the strength domain.</p><p></p><p>Butchery: Any morningstar you wield is treated as if it were a weapon of wounding. Requires CL+CHA of 12 or more, patron diety Erunhyl.</p></blockquote><p></p>
[QUOTE="Happiest_Sadist, post: 664035, member: 1743"] Many problems with this class. 1: The abilities shouldn't be random. It gets rid of one of the nice things about 3e, the ability to plan out your charachter. It will cause the charachter's power level or abilities to vary widely. Ex. I follow Pelor. Therefore I have 130 foot move (rolled +10 feet every level) 2: There is no rule for what happens if an ability is rolled twice. 3: It is way to powerful. Compare it to a straight fighter. They get better skills, good will saves, immunity to charms and compulsions, and an ability at each level, almost all of which are better than a bonus feat. The only thing they lose is the feats, but the abilities are way more powerful. Suggestions. Get rid of immunity to charms and compulsions, its to powerful and the justification is weak. Cut out a lot of the special abilities. Change the nature of the special abilities. Instead of being random they should be like the loremaster abilities and requite a (class level+CHA mod) of at least X to take. Also differentiate the gods more. I suggest making some of the abilities depend on the domains the god grants, or even be specific to a god. Ex: Holy Might: +2 bonus to strength (can only be selected once) Requires CL+CHA of 8 or more, follower of of a god who grants the strength domain. Fearless commander: Immune to fear, grants +4 to saves vs fear to all allies within 30 feet. Requires CL+CHA of 5 or more, follower of of a god with the strength domain. Butchery: Any morningstar you wield is treated as if it were a weapon of wounding. Requires CL+CHA of 12 or more, patron diety Erunhyl. [/QUOTE]
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Forbidden Warrior PrC - those blessed by the gods
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