Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Force Cage (casting spells through..)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gadget" data-source="post: 9046804" data-attributes="member: 23716"><p>Your idea of "inherent to the concept" is VASTLY different than mine. In fact, in all the complaining about this spell in 5e, this is the first I've heard of this interpretation. Forcecage has always been criticized due to being a 'sure thing,' no save (or escape via teleportation) way to eliminate a foe from the fight, then gather round and administer a beat down when your are ready and the timing is right. Or, for the barred version, just gather round and shoot through the bars at the nearly helpless victim. </p><p></p><p> Spells do what they say they do, and while the 'plain English' method relied upon by the devs in 5e certainly has its faults and interpretation issues, suffocating someone with Forcecage is a bit beyond the pale and surely would be mentioned if that was the intended effect. I thought we had left this kind of hyper-interpretation of spells behind editions ago with "I cast create water...in his lungs." Or "I create a Wall of Force Edge on so it creates a razor like implement that is neigh on invisible that they will run into and mangle themselves on." Inventive, no doubt, but somewhat tiresome. </p><p></p><p>As to the fireball example, yes, you are correct. The fireball impacting on the bars of the cage would then grant the incarcerated target, in my ruling, 3/4 cover (+5 bounus to the Dex ST). Not much, but the best I could come up with to help tone down the spell without outright house ruling it; though house ruling might be a better option.</p></blockquote><p></p>
[QUOTE="Gadget, post: 9046804, member: 23716"] Your idea of "inherent to the concept" is VASTLY different than mine. In fact, in all the complaining about this spell in 5e, this is the first I've heard of this interpretation. Forcecage has always been criticized due to being a 'sure thing,' no save (or escape via teleportation) way to eliminate a foe from the fight, then gather round and administer a beat down when your are ready and the timing is right. Or, for the barred version, just gather round and shoot through the bars at the nearly helpless victim. Spells do what they say they do, and while the 'plain English' method relied upon by the devs in 5e certainly has its faults and interpretation issues, suffocating someone with Forcecage is a bit beyond the pale and surely would be mentioned if that was the intended effect. I thought we had left this kind of hyper-interpretation of spells behind editions ago with "I cast create water...in his lungs." Or "I create a Wall of Force Edge on so it creates a razor like implement that is neigh on invisible that they will run into and mangle themselves on." Inventive, no doubt, but somewhat tiresome. As to the fireball example, yes, you are correct. The fireball impacting on the bars of the cage would then grant the incarcerated target, in my ruling, 3/4 cover (+5 bounus to the Dex ST). Not much, but the best I could come up with to help tone down the spell without outright house ruling it; though house ruling might be a better option. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Force Cage (casting spells through..)
Top