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Force Golem
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<blockquote data-quote="maggot" data-source="post: 2313516" data-attributes="member: 1005"><p>You're right the weapon immunity is brutal, but if it were truly a wall of force with a mord's sword attached to it, weapons would be useless. Kind of like the fact that dispel magic/greater dispel are useless against a wall of force, but I made them do some damage to the thing.</p><p></p><p>I don't think any character is going to have a +1 weapon at 14th level (the level of characters involved). Greater Magic Weapon at that level lasts 14 hours and gives out +3. The 14th level fighter will probably hit it 3-4 times per round (depending on haste) due to the low AC. So he deals 9-12 damage per round and can take it out in 6-9 rounds. During that time, the force golem will deal 126-189 damage if it hit every time. So it would be a close fight.</p><p></p><p>So I'm thinking it is about a CR 14. 50-50 fight for an equal level character, 20% resource fight for a party of four 14th level characters. (Probably cost the party a single heal and maybe a disintegrate or a dimension door.)</p><p></p><p>Is my CR analysis correct?</p><p></p><p>I really wanted the guy to be more like CR 10 so I can use more than one. Can you think of a way to make the creature less brutal without losing the flavor?</p></blockquote><p></p>
[QUOTE="maggot, post: 2313516, member: 1005"] You're right the weapon immunity is brutal, but if it were truly a wall of force with a mord's sword attached to it, weapons would be useless. Kind of like the fact that dispel magic/greater dispel are useless against a wall of force, but I made them do some damage to the thing. I don't think any character is going to have a +1 weapon at 14th level (the level of characters involved). Greater Magic Weapon at that level lasts 14 hours and gives out +3. The 14th level fighter will probably hit it 3-4 times per round (depending on haste) due to the low AC. So he deals 9-12 damage per round and can take it out in 6-9 rounds. During that time, the force golem will deal 126-189 damage if it hit every time. So it would be a close fight. So I'm thinking it is about a CR 14. 50-50 fight for an equal level character, 20% resource fight for a party of four 14th level characters. (Probably cost the party a single heal and maybe a disintegrate or a dimension door.) Is my CR analysis correct? I really wanted the guy to be more like CR 10 so I can use more than one. Can you think of a way to make the creature less brutal without losing the flavor? [/QUOTE]
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