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Force Mage NPC
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<blockquote data-quote="Mesh Hong" data-source="post: 5185405" data-attributes="member: 73463"><p>I really don't think he would destroy melee characters. He is a leader so there will only be one of him, he is a standard creature with normal defences so he will be taken down quite quickly.</p><p> </p><p>He will be difficult to pin down, but he will go down so fast that it wont really matter.</p><p> </p><p>The <strong>Snap</strong> <strong>Repulsion</strong> will have a chance of making the Mage avoid the first melee attack, but every other melee character in a round can attack him as normal. The <strong>Snap</strong> <strong>Repulsion</strong> also targets Fortitude which means that any defenders should have a decent chance of ignoring it (rangers and rogues will have more of a problem though).</p><p> </p><p>Also note that <strong>Repulse</strong> does no damage, and as written doesn't even usually knock the target down. This is not going to destroy anything. I added the knock down to at least put the PC in a disadvantageous position that the mages allies could try to exploit.</p><p> </p><p>I changed the <strong>Battering</strong> <strong>Blast</strong> to slightly higher damage and push three squares because being pushed 1 square really isn't that exciting, 3 squares is far more dramatic and could force a defencive gap that the Mages allies could exploit, a very leader like thing to do.</p><p> </p><p>I agree that the Mage could do with an encounter power, personally I would like <em>something</em> like:</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Force Wall</strong> (standard, encounter) <strong>force</strong></p><p>Wall 8 within 10 squares; creates a wall of force 4 squares high that blocks movement and line of effect but not vision; any creature starting its turn adjacent to the wall takes 5 force damage; any creature pushed, pulled or slid into the wall is dazed (save ends); minor action to sustain the wall</p><p> </p><p>Giving the Mage a wall effect will make it stand out a bit more and should make the encounter unusual and therefore more interesting. Its effect could also be exploited by the PCs who would love to use the enemies wall against them! I think it would be better than an AC buff which wouldn't really make the encounter any more interesting.</p><p> </p><p>Anyway this is as always just my opinion.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5185405, member: 73463"] I really don't think he would destroy melee characters. He is a leader so there will only be one of him, he is a standard creature with normal defences so he will be taken down quite quickly. He will be difficult to pin down, but he will go down so fast that it wont really matter. The [B]Snap[/B] [B]Repulsion[/B] will have a chance of making the Mage avoid the first melee attack, but every other melee character in a round can attack him as normal. The [B]Snap[/B] [B]Repulsion[/B] also targets Fortitude which means that any defenders should have a decent chance of ignoring it (rangers and rogues will have more of a problem though). Also note that [B]Repulse[/B] does no damage, and as written doesn't even usually knock the target down. This is not going to destroy anything. I added the knock down to at least put the PC in a disadvantageous position that the mages allies could try to exploit. I changed the [B]Battering[/B] [B]Blast[/B] to slightly higher damage and push three squares because being pushed 1 square really isn't that exciting, 3 squares is far more dramatic and could force a defencive gap that the Mages allies could exploit, a very leader like thing to do. I agree that the Mage could do with an encounter power, personally I would like [I]something[/I] like: :area: [B]Force Wall[/B] (standard, encounter) [B]force[/B] Wall 8 within 10 squares; creates a wall of force 4 squares high that blocks movement and line of effect but not vision; any creature starting its turn adjacent to the wall takes 5 force damage; any creature pushed, pulled or slid into the wall is dazed (save ends); minor action to sustain the wall Giving the Mage a wall effect will make it stand out a bit more and should make the encounter unusual and therefore more interesting. Its effect could also be exploited by the PCs who would love to use the enemies wall against them! I think it would be better than an AC buff which wouldn't really make the encounter any more interesting. Anyway this is as always just my opinion. [/QUOTE]
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