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Force Mage (Wizard Tradition)
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<blockquote data-quote="AlmirEldignor" data-source="post: 6821857" data-attributes="member: 6795736"><p><span style="color: #333333">Expanded Spell Knowledge: Force</span></p><p><span style="color: #333333">When you choose this tradition at 2nd level, and at every other level afterwards, you can add one spell from the Force Mage spell list (found below) to your spellbook. These spells do not count against the amount you normally add at that level.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Mage Hand Proficiency</span></p><p><span style="color: #333333">Beginning at 2nd level, you learn the mage hand cantrip if you do not already know it. When you cast mage hand, you gain the following benefits:</span></p><p><span style="color: #333333"> <ul> <li data-xf-list-type="ul">The hand can lift an amount of weight equal to 10 times your Intelligence modifier in pounds.</li> <li data-xf-list-type="ul">You can attempt to Grapple a creature with the hand, using Intelligence instead of Strength for any checks required. When you move the hand, and creature grappled by it moves with it. The hand cannot perform any other tasks until it releases the creature or the creature escapes. The hand can only grapple creatures of Medium size or smaller.</li> </ul><p>-You can use the hand to deliver spells with a range of Touch. If you do so, the hand cannot perform any other tasks that round.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Stability</span></p><p><span style="color: #333333">At 6th level, you gain resistance to Force damage, and become immune to being knocked down or moved against your will. You also gain proficiency in Strength saving throws.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Improved Spell Capacity: Force</span></p><p><span style="color: #333333">Starting at 10th level, you can prepare one additional spell, as long as that spell is on the Force Mage spell list. At 18th level, you can prepare one more spell in this manner, for a total of two. These spells do not count against your total number of spells prepared.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Force Master</span></p><p><span style="color: #333333">At 14th level, you become immune to Force damage. When you cast a spell on the Force Mage spell list using a spell slot, you can regain one expended spell slot. The slot you recover must be at least two levels lower than the one expended, and can't be higher than 5th level. For example, if you cast wall of force using a 5th-level spell slot, you can recover an expended slot of 3rd level or lower. You can recover spell slots in this manner a number of times equal to your Intelligence modifier. You regain expended uses when you complete a long rest.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Force Mage Spell List (Includes some of my <a href="http://www.enworld.org/forum/showthread.php?453052-Some-Homebrew-ish-Spells" target="_blank">homebrew spells</a>):</span></p><p><span style="color: #333333">1st</span></p><p><span style="color: #333333">Catapult</span></p><p><span style="color: #333333">Feather Fall</span></p><p><span style="color: #333333">Jump</span></p><p><span style="color: #333333">Mage Armor</span></p><p><span style="color: #333333">Magic Missile</span></p><p><span style="color: #333333">Shield</span></p><p><span style="color: #333333">2nd</span></p><p><span style="color: #333333">Battering Ram</span></p><p><span style="color: #333333">Entangling Force</span></p><p><span style="color: #333333">Hold Person</span></p><p><span style="color: #333333">Levitate</span></p><p><span style="color: #333333">Pull of the Abyss</span></p><p><span style="color: #333333">Repel</span></p><p><span style="color: #333333">3rd</span></p><p><span style="color: #333333">Aura of Repulsion</span></p><p><span style="color: #333333">Force Hammer</span></p><p><span style="color: #333333">Fly</span></p><p><span style="color: #333333">Leomund's Tiny Hut</span></p><p><span style="color: #333333">Slow</span></p><p><span style="color: #333333">4th</span></p><p><span style="color: #333333">Freedom of Movement</span></p><p><span style="color: #333333">Mordenkainen's Faithful Hound</span></p><p><span style="color: #333333">Otiluke's Resilient Sphere</span></p><p><span style="color: #333333">5th</span></p><p><span style="color: #333333">Barrier</span></p><p><span style="color: #333333">Bigby's Hand</span></p><p><span style="color: #333333">Telekinesis</span></p><p><span style="color: #333333">Wall of Force</span></p><p><span style="color: #333333">6th</span></p><p><span style="color: #333333">Disintegrate</span></p><p><span style="color: #333333">Forcewave</span></p><p><span style="color: #333333">7th</span></p><p><span style="color: #333333">Forcecage</span></p><p><span style="color: #333333">Gravity Warp</span></p><p><span style="color: #333333">8th</span></p><p><span style="color: #333333">Arcane Singularity</span></p><p><span style="color: #333333">9th</span></p><p><span style="color: #333333">Prismatic Wall</span></p><p><span style="color: #333333">UPDATE: There is a link to a homebrewery version of the class that includes the spells, I'll leave the original text here just in case also</span></p><p><span style="color: #333333">[URL unfurl="true"]https://homebrewery.naturalcrit.com/share/Hkhechc_g[/URL]</span></p></blockquote><p></p>
[QUOTE="AlmirEldignor, post: 6821857, member: 6795736"] [COLOR=#333333]Expanded Spell Knowledge: Force When you choose this tradition at 2nd level, and at every other level afterwards, you can add one spell from the Force Mage spell list (found below) to your spellbook. These spells do not count against the amount you normally add at that level. Mage Hand Proficiency Beginning at 2nd level, you learn the mage hand cantrip if you do not already know it. When you cast mage hand, you gain the following benefits: [LIST] [*]The hand can lift an amount of weight equal to 10 times your Intelligence modifier in pounds. [*]You can attempt to Grapple a creature with the hand, using Intelligence instead of Strength for any checks required. When you move the hand, and creature grappled by it moves with it. The hand cannot perform any other tasks until it releases the creature or the creature escapes. The hand can only grapple creatures of Medium size or smaller. [/LIST] -You can use the hand to deliver spells with a range of Touch. If you do so, the hand cannot perform any other tasks that round. Stability At 6th level, you gain resistance to Force damage, and become immune to being knocked down or moved against your will. You also gain proficiency in Strength saving throws. Improved Spell Capacity: Force Starting at 10th level, you can prepare one additional spell, as long as that spell is on the Force Mage spell list. At 18th level, you can prepare one more spell in this manner, for a total of two. These spells do not count against your total number of spells prepared. Force Master At 14th level, you become immune to Force damage. When you cast a spell on the Force Mage spell list using a spell slot, you can regain one expended spell slot. The slot you recover must be at least two levels lower than the one expended, and can't be higher than 5th level. For example, if you cast wall of force using a 5th-level spell slot, you can recover an expended slot of 3rd level or lower. You can recover spell slots in this manner a number of times equal to your Intelligence modifier. You regain expended uses when you complete a long rest. Force Mage Spell List (Includes some of my [URL='http://www.enworld.org/forum/showthread.php?453052-Some-Homebrew-ish-Spells']homebrew spells[/URL]): 1st Catapult Feather Fall Jump Mage Armor Magic Missile Shield 2nd Battering Ram Entangling Force Hold Person Levitate Pull of the Abyss Repel 3rd Aura of Repulsion Force Hammer Fly Leomund's Tiny Hut Slow 4th Freedom of Movement Mordenkainen's Faithful Hound Otiluke's Resilient Sphere 5th Barrier Bigby's Hand Telekinesis Wall of Force 6th Disintegrate Forcewave 7th Forcecage Gravity Warp 8th Arcane Singularity 9th Prismatic Wall UPDATE: There is a link to a homebrewery version of the class that includes the spells, I'll leave the original text here just in case also [URL unfurl="true"]https://homebrewery.naturalcrit.com/share/Hkhechc_g[/URL][/COLOR] [/QUOTE]
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