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Force Shield ring and bow?
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<blockquote data-quote="LokiDR" data-source="post: 948205" data-attributes="member: 6239"><p>logical fallicy: a statement that does not work in logical argument. If I say "A B C D" a slippery slope kind of arguement would be to conclude I would next say "E F G H". Or, in other terms, that because one "bad" thing is allowed more will definately follow. Without evidence, this is a baseless statement.</p><p></p><p>I asked if you knew of any other rule clarifications that lead to widespread game imbalance. I haven't, but perhaps you have evidence of the "slippery slope" at work.</p><p></p><p>If you say this is setting a bad precident, which is not quite the same as a slippery slope, you must believe that there are other items which can be abused by application of this ruling. Can you think of any other currently published items? None come to mind for me.</p><p></p><p>If you believe that other designers will later create items that can be abused by this ruling, I would have to ask where you get the idea from. If they are aware of the notion of free actions as being allowed in multiple per turn, they would never create such a thing. Only if they ignored the ruling would there be a problem. If they ignore rulings, I wouldn't trust what they design in the first place, would make a case that they are bad designers.</p><p></p><p>Rules in general get wacky when applied without thought. Then again, disallowing rules without thought leads to strange results as well.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 948205, member: 6239"] logical fallicy: a statement that does not work in logical argument. If I say "A B C D" a slippery slope kind of arguement would be to conclude I would next say "E F G H". Or, in other terms, that because one "bad" thing is allowed more will definately follow. Without evidence, this is a baseless statement. I asked if you knew of any other rule clarifications that lead to widespread game imbalance. I haven't, but perhaps you have evidence of the "slippery slope" at work. If you say this is setting a bad precident, which is not quite the same as a slippery slope, you must believe that there are other items which can be abused by application of this ruling. Can you think of any other currently published items? None come to mind for me. If you believe that other designers will later create items that can be abused by this ruling, I would have to ask where you get the idea from. If they are aware of the notion of free actions as being allowed in multiple per turn, they would never create such a thing. Only if they ignored the ruling would there be a problem. If they ignore rulings, I wouldn't trust what they design in the first place, would make a case that they are bad designers. Rules in general get wacky when applied without thought. Then again, disallowing rules without thought leads to strange results as well. [/QUOTE]
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