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Forceball and Forcebolt
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<blockquote data-quote="jlhorner1974" data-source="post: 523377" data-attributes="member: 8628"><p>Compare it to existing spells.</p><p></p><p>If you consider Horrid Wilting, an 8th level spell that can do 25d8, does dehydration damage that bypasses elemental resistances, and also has a comparatively large area it can affect (any number of creatures, no two of which are more than 60 ft apart). Your two force spells are clearly less powerful than that if they do d6 per level in damage.</p><p></p><p>If you consider Delayed Blast Fireball, the damage is the same and so is the AoE. The only difference is the delaying factor vs. using force damage instead of the more easily resisted fire damage. This may not be an exactly equal tradeoff, but it's close enough.</p><p></p><p>Also, keep in mind the suggested damage caps. 6th and 7th level spells are supposed to do 20 dice max, while 8th and 9th level spells can do 25.</p><p></p><p>I would make them both 7th level spells, 8th if you want to allow the higher damage cap (25 dice).</p></blockquote><p></p>
[QUOTE="jlhorner1974, post: 523377, member: 8628"] Compare it to existing spells. If you consider Horrid Wilting, an 8th level spell that can do 25d8, does dehydration damage that bypasses elemental resistances, and also has a comparatively large area it can affect (any number of creatures, no two of which are more than 60 ft apart). Your two force spells are clearly less powerful than that if they do d6 per level in damage. If you consider Delayed Blast Fireball, the damage is the same and so is the AoE. The only difference is the delaying factor vs. using force damage instead of the more easily resisted fire damage. This may not be an exactly equal tradeoff, but it's close enough. Also, keep in mind the suggested damage caps. 6th and 7th level spells are supposed to do 20 dice max, while 8th and 9th level spells can do 25. I would make them both 7th level spells, 8th if you want to allow the higher damage cap (25 dice). [/QUOTE]
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