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Forcecage and Beholders
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<blockquote data-quote="jgsugden" data-source="post: 8599058" data-attributes="member: 2629"><p>Blindness absolutely stops all eye rays (except the central eye).</p><p>As con is one of the weaker saves of a beholder, a 2nd level blindness spell is often a reasonable way to shut it down for a round or two and let it be crushed. </p><p></p><p>As for the Forcecage, I believe the correct ruling would be that there is no rule basis under either the Disintegration effect of the Beholder or the Forcecage spell that would make it vulnerable to disintegration. </p><p></p><p>With regards to what happens when the Beholder approaches the Forcecage wall with the central eye open and starts to try to pass through: This is not a situation covered by the rules. The 'partially within the spell' language applies only when the spell is cast. Accordingly, the adjudication of this interaction is up to the DM. </p><p></p><p>In my campaigns, I'd have the spellcaster roll an Arcana check to see if their spell is cast well enough to counter it. I'd set a DC of 15, but that is a DC set by my personal judgment on how difficult it would be to create a Forcecage capable enough to withstand this tactic.</p><p></p><p>Side Note: I <em>highly</em> encourage DMs to replace at least half of the eye rays with different effects. For example, the Beholder I recently threw at a party had a Central Eye that created a line of Anti-gravity, and then eye rays that Banished, Phantasmal Forced, Bestowed Curse (8 hours), Confused, Finger of Deathed, Teleported, Polymorphed (into standard frog), Entangled, Power Word Stunned, and Firstormed (Dex Save, 8d10 fire damage, incinerated to ash if reduced to 0 or less). If you consider how that might function in combat, it ends up quite different than an off the shelf beholder. It took two hits, then disabled 3 PCs with Polymorph, PW: Stun and Phantasmal Force - with the other three PCs flung 100 feet in the air by the anti-gravity.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8599058, member: 2629"] Blindness absolutely stops all eye rays (except the central eye). As con is one of the weaker saves of a beholder, a 2nd level blindness spell is often a reasonable way to shut it down for a round or two and let it be crushed. As for the Forcecage, I believe the correct ruling would be that there is no rule basis under either the Disintegration effect of the Beholder or the Forcecage spell that would make it vulnerable to disintegration. With regards to what happens when the Beholder approaches the Forcecage wall with the central eye open and starts to try to pass through: This is not a situation covered by the rules. The 'partially within the spell' language applies only when the spell is cast. Accordingly, the adjudication of this interaction is up to the DM. In my campaigns, I'd have the spellcaster roll an Arcana check to see if their spell is cast well enough to counter it. I'd set a DC of 15, but that is a DC set by my personal judgment on how difficult it would be to create a Forcecage capable enough to withstand this tactic. Side Note: I [I]highly[/I] encourage DMs to replace at least half of the eye rays with different effects. For example, the Beholder I recently threw at a party had a Central Eye that created a line of Anti-gravity, and then eye rays that Banished, Phantasmal Forced, Bestowed Curse (8 hours), Confused, Finger of Deathed, Teleported, Polymorphed (into standard frog), Entangled, Power Word Stunned, and Firstormed (Dex Save, 8d10 fire damage, incinerated to ash if reduced to 0 or less). If you consider how that might function in combat, it ends up quite different than an off the shelf beholder. It took two hits, then disabled 3 PCs with Polymorph, PW: Stun and Phantasmal Force - with the other three PCs flung 100 feet in the air by the anti-gravity. [/QUOTE]
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