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Forced movement abilities
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<blockquote data-quote="small pumpkin man" data-source="post: 4108040" data-attributes="member: 57910"><p>Pushing someone off the edge of something allows them to make save (as in, 1-9 fails, 10-20 passes) a pass means instead of getting pushed off the edge, you fall prone.</p><p></p><p>Also, this was mentioned in a podcast several months ago, before we'd seen many of these powers, they were talking about how you can't put things like lava and bottomless pit in a first level game because people will get pushed into them.</p><p></p><p>The fact that they're aware of it, and aware that this is new/unique means I expect to see it covered in the DMG, explaining that first level encounters shouldn't be higher up than the second story, and you shouldn't put lava near a fight scene until fairly high level.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4108040, member: 57910"] Pushing someone off the edge of something allows them to make save (as in, 1-9 fails, 10-20 passes) a pass means instead of getting pushed off the edge, you fall prone. Also, this was mentioned in a podcast several months ago, before we'd seen many of these powers, they were talking about how you can't put things like lava and bottomless pit in a first level game because people will get pushed into them. The fact that they're aware of it, and aware that this is new/unique means I expect to see it covered in the DMG, explaining that first level encounters shouldn't be higher up than the second story, and you shouldn't put lava near a fight scene until fairly high level. [/QUOTE]
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Forced movement abilities
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