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*Pathfinder & Starfinder
Forced movement abilities
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<blockquote data-quote="CleverNickName" data-source="post: 4108373" data-attributes="member: 50987"><p>I agree with the OP...all of the forced movement abilities are only cool because they imply you will be able to push your opponent into dangerous terrain. And that means I will either have to call OSHA up to check my low-level dungeon designs for unsafe features, or I will not be allowed to use anything but flat, slip-resistant scenery with adequate padding.</p><p></p><p>Maybe your gaming group is different, but mine is the sort that will try to exploit any possible advantage, no matter how absurd it sounds. I can see it already: I am describing a coronation ceremony in the royal throne room, but everyone at the table stops listening to me as soon as they hear the word 'fireplace.'</p><p></p><p>"Wait...there is a <em>fireplace</em> in this room?! How big? Is it burning? Is it big enough to shove someone into it? How long would it take me to light it? Can I position myself so that the guards are between it and myself? Omigosh, omigosh, omigosh...there's a <em>fireplace</em> here!"</p><p></p><p>Attacks of opportunity and opposed rolls kept a lot of this stuff in check in 3.x. I am eager to see the new rules to see how they improved upon them...but I don't want to end up having to keep track of every lit torch or open window in a castle, either.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4108373, member: 50987"] I agree with the OP...all of the forced movement abilities are only cool because they imply you will be able to push your opponent into dangerous terrain. And that means I will either have to call OSHA up to check my low-level dungeon designs for unsafe features, or I will not be allowed to use anything but flat, slip-resistant scenery with adequate padding. Maybe your gaming group is different, but mine is the sort that will try to exploit any possible advantage, no matter how absurd it sounds. I can see it already: I am describing a coronation ceremony in the royal throne room, but everyone at the table stops listening to me as soon as they hear the word 'fireplace.' "Wait...there is a [I]fireplace[/I] in this room?! How big? Is it burning? Is it big enough to shove someone into it? How long would it take me to light it? Can I position myself so that the guards are between it and myself? Omigosh, omigosh, omigosh...there's a [I]fireplace[/I] here!" Attacks of opportunity and opposed rolls kept a lot of this stuff in check in 3.x. I am eager to see the new rules to see how they improved upon them...but I don't want to end up having to keep track of every lit torch or open window in a castle, either. [/QUOTE]
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