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General Tabletop Discussion
*Pathfinder & Starfinder
Forced movement and immobilized targets
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<blockquote data-quote="Syrsuro" data-source="post: 4422973" data-attributes="member: 58162"><p>I haven't looked at the specific powers you list, but I definately agree in principle.</p><p> </p><p>If 'common sense' were the issue I'd say that there are two forms of immobilized, one that locks down the immobilzed target, preventing forced movement but without the additional penalties of restrained and the other of which permits pushing, etc. The effect of a ghoul bite ought to be different from the effect of a web (shouldn't a web restrain, anyway?). </p><p> </p><p>But I also think that moving immobilized targets makes more sense for some powers than others - there are some forced movement powers that have a physical 'push' component, while others are more of a taunt, charm or enabled movement (e.g. Fighter L2 Utility: Get Over Here). </p><p> </p><p>Would it have added too much complexity to have added a more restricted version of immobilized that prevented forced movement as well, and have redefined a few of the forced movement powers as forced shifts, rather than slides? The idea of a forced shift exists (Fighter L7 Enc Come and Get It), so why isn't it used more for non-physical forced movement where it would make sense?</p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4422973, member: 58162"] I haven't looked at the specific powers you list, but I definately agree in principle. If 'common sense' were the issue I'd say that there are two forms of immobilized, one that locks down the immobilzed target, preventing forced movement but without the additional penalties of restrained and the other of which permits pushing, etc. The effect of a ghoul bite ought to be different from the effect of a web (shouldn't a web restrain, anyway?). But I also think that moving immobilized targets makes more sense for some powers than others - there are some forced movement powers that have a physical 'push' component, while others are more of a taunt, charm or enabled movement (e.g. Fighter L2 Utility: Get Over Here). Would it have added too much complexity to have added a more restricted version of immobilized that prevented forced movement as well, and have redefined a few of the forced movement powers as forced shifts, rather than slides? The idea of a forced shift exists (Fighter L7 Enc Come and Get It), so why isn't it used more for non-physical forced movement where it would make sense? Carl [/QUOTE]
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Forced movement and immobilized targets
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