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Forced Movement in 5e ?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7251069" data-attributes="member: 6775031"><p>If you push someone such that they're still adjacent to a cliff face, then they might reasonably be able to grab something before or during their fall. If you blast someone so hard that there's nothing within five feet of them, then there's not really anything they can do about it.</p><p></p><p>The reason you needed the rule in 4E was because push effects were extremely common, in order to facilitate interesting tactics on a grid. The grid is optional in 5E, and push effects are relatively rare, so it shouldn't matter how generous the rules are because shoving people off a cliff isn't supposed to come up much. If your particular campaign takes place on a lot of airships, then you may wish to introduce such a rule.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7251069, member: 6775031"] If you push someone such that they're still adjacent to a cliff face, then they might reasonably be able to grab something before or during their fall. If you blast someone so hard that there's nothing within five feet of them, then there's not really anything they can do about it. The reason you needed the rule in 4E was because push effects were extremely common, in order to facilitate interesting tactics on a grid. The grid is optional in 5E, and push effects are relatively rare, so it shouldn't matter how generous the rules are because shoving people off a cliff isn't supposed to come up much. If your particular campaign takes place on a lot of airships, then you may wish to introduce such a rule. [/QUOTE]
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Forced Movement in 5e ?
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