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Forced movement into difficult terrain
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<blockquote data-quote="DEFCON 1" data-source="post: 7328828" data-attributes="member: 7006"><p>I always keep movement and forced movement separate, rules for one do not usually interact with rules for the other. Case in point... if someone has a speed of 0 due to Level 5 exhaustion, they can still get pushed away 15' via Thunderwave. You don't need one to get the other.</p><p></p><p>By the same token... my natural inclination for a Roper-pull-through-Entangle ruling would be that the Roper can pull its full distance without issue. <em>But</em> (there's always a but)... were one of the players to say to me "Hey, would any of those Entangle vines grab ahold of me by any chance as I got pulled in?" I'd probably stop to think about it and then possibly make a different one-time ruling. Probably requiring the Roper to make the same Strength saving throw that targets in the area do to try and pull the character through. But I wouldn't make that type of ruling generally on my own, my instinct would always be to keep the two distinct.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7328828, member: 7006"] I always keep movement and forced movement separate, rules for one do not usually interact with rules for the other. Case in point... if someone has a speed of 0 due to Level 5 exhaustion, they can still get pushed away 15' via Thunderwave. You don't need one to get the other. By the same token... my natural inclination for a Roper-pull-through-Entangle ruling would be that the Roper can pull its full distance without issue. [I]But[/I] (there's always a but)... were one of the players to say to me "Hey, would any of those Entangle vines grab ahold of me by any chance as I got pulled in?" I'd probably stop to think about it and then possibly make a different one-time ruling. Probably requiring the Roper to make the same Strength saving throw that targets in the area do to try and pull the character through. But I wouldn't make that type of ruling generally on my own, my instinct would always be to keep the two distinct. [/QUOTE]
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