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Forced Movement trhough one's ally's space
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<blockquote data-quote="Nichwee" data-source="post: 5293328" data-attributes="member: 84242"><p>Well as being an ally is a "trust, plus intent, issue" I would assume the second he decides to stop "living his cover" you would be an enemy and the burst hits you. </p><p>Assuming (as I always have) that any "enemies only" burst is a matter of picking all targets you want to in an area (so you swing a sword at everyone you want to hit or produce bolts of magic that try to zap anyone you choose) and this would indicate to the PCs that he has chosen to hurt them and is no really their ally anymore.</p><p>This is no different than two guys who don't like each other teaming up to get something/someone and then choosing to end their team-up by attacking each other the second the quest is over.</p><p></p><p>Ally is a matter of being willing to accept someone as "on your side", it isn't a moment by moment thing but it can be a switchable thing - but normally only toward enemy and not back again (betrayal makes an ally an enemy - proving you are an ally after trying to kill someone is a lot trickier).</p></blockquote><p></p>
[QUOTE="Nichwee, post: 5293328, member: 84242"] Well as being an ally is a "trust, plus intent, issue" I would assume the second he decides to stop "living his cover" you would be an enemy and the burst hits you. Assuming (as I always have) that any "enemies only" burst is a matter of picking all targets you want to in an area (so you swing a sword at everyone you want to hit or produce bolts of magic that try to zap anyone you choose) and this would indicate to the PCs that he has chosen to hurt them and is no really their ally anymore. This is no different than two guys who don't like each other teaming up to get something/someone and then choosing to end their team-up by attacking each other the second the quest is over. Ally is a matter of being willing to accept someone as "on your side", it isn't a moment by moment thing but it can be a switchable thing - but normally only toward enemy and not back again (betrayal makes an ally an enemy - proving you are an ally after trying to kill someone is a lot trickier). [/QUOTE]
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Forced Movement trhough one's ally's space
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