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Forced Movement trhough one's ally's space
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<blockquote data-quote="eamon" data-source="post: 5294837" data-attributes="member: 51942"><p>For clarity of communication, let's not call that bag-o-rats, which is a term for a specific abuse.</p><p></p><p>In terms of common sense, however, what you're saying one reaction to the very real problem this thread highlights, namely that the ally vs. enemy distinctions in the rules aren't very subtle and just don't cover complicated situations.</p><p></p><p>I agree with the need for common sense here, and I think your intuition is fine in a general fashion. For the rules, however, I think it's a bit of an over-generalization - for some effects those villagers might be enemies and for others allies - as it makes sense - they don't <em>need</em> to be neither in <em>all </em>cases.</p></blockquote><p></p>
[QUOTE="eamon, post: 5294837, member: 51942"] For clarity of communication, let's not call that bag-o-rats, which is a term for a specific abuse. In terms of common sense, however, what you're saying one reaction to the very real problem this thread highlights, namely that the ally vs. enemy distinctions in the rules aren't very subtle and just don't cover complicated situations. I agree with the need for common sense here, and I think your intuition is fine in a general fashion. For the rules, however, I think it's a bit of an over-generalization - for some effects those villagers might be enemies and for others allies - as it makes sense - they don't [I]need[/I] to be neither in [I]all [/I]cases. [/QUOTE]
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Forced Movement trhough one's ally's space
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