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<blockquote data-quote="eamon" data-source="post: 5120164" data-attributes="member: 51942"><p>It's not a particularly convincing example, however: Dominate is a special case because it's not clear exactly what category a dominated creature is in. The article chose the path of simplicity (which was a mistake, I think).</p><p></p><p>You say this as if it were necessarily a bad thing! Of course players try to use powers & other abilities to their own advantage - that's the expectation and the intent. As to using abilities & powers in unforeseen situations: using abilities creatively as if they were real within the game world is a good thing as far as I'm concerned. There's a difference here between unforeseen situations (fine, generally), and usages that actively counter the intentions behind the design.</p><p></p><p>Since as far as I can tell there is no balance issue here (in the sense that either interpretation is hardly going to be overpowering), I'd rule according to common sense: if a character can prevent that orc from being pushed into his square, he can prevent his friend from being pushed into his square.</p></blockquote><p></p>
[QUOTE="eamon, post: 5120164, member: 51942"] It's not a particularly convincing example, however: Dominate is a special case because it's not clear exactly what category a dominated creature is in. The article chose the path of simplicity (which was a mistake, I think). You say this as if it were necessarily a bad thing! Of course players try to use powers & other abilities to their own advantage - that's the expectation and the intent. As to using abilities & powers in unforeseen situations: using abilities creatively as if they were real within the game world is a good thing as far as I'm concerned. There's a difference here between unforeseen situations (fine, generally), and usages that actively counter the intentions behind the design. Since as far as I can tell there is no balance issue here (in the sense that either interpretation is hardly going to be overpowering), I'd rule according to common sense: if a character can prevent that orc from being pushed into his square, he can prevent his friend from being pushed into his square. [/QUOTE]
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