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General Tabletop Discussion
*Pathfinder & Starfinder
Forced Movement
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<blockquote data-quote="OnlineDM" data-source="post: 5584743" data-attributes="member: 90804"><p>1. Well, you can move them into walls, but it doesn't do anything according to the rules. No damage, no prone. Some DMs use a house rule that does exactly what you suggest (when you're pushed against a wall and there's still more to the push, you take something like 1d6 damage for each extra square of the push and get knocked prone), but that's just a house rule.</p><p></p><p>2. The rules as written (RAW) are fuzzy on this point, and there have been several threads on this exact topic in the past few months. The way I run it is that each creature whose square you want to force someone through can decide whether to allow the forced movement through their square or not. So, your ally would probably sidestep the bad guy that you're pushing through them an off a cliff, while another bad guy would probably put out an arm (or tentacle) to stop the movement.</p><p></p><p>3. You can try moving them into doors; it might not do anything useful, but it's worth a shot! If there's a trap that triggers when someone enters a particular area and you know about it, feel free to shove them into that area and set off the trap. Moving them in circles depends on the type of movement (with a push, every square has to take them farther from you; with a pull every square has to bring them closer; with a slide you can move them in circles). And you can only follow them if the power says so (some powers say that you push someone a square and then shift after them), or if you use a move action once you're done pushing them.</p><p></p><p>4. Cliffs are good, as you've mentioned. Throwing people off ships is fun. Positioning someone into a flank can be awesome, and it can also be helpful to push someone away from a fragile ally.</p><p></p><p>Welcome to 4e - have fun!</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5584743, member: 90804"] 1. Well, you can move them into walls, but it doesn't do anything according to the rules. No damage, no prone. Some DMs use a house rule that does exactly what you suggest (when you're pushed against a wall and there's still more to the push, you take something like 1d6 damage for each extra square of the push and get knocked prone), but that's just a house rule. 2. The rules as written (RAW) are fuzzy on this point, and there have been several threads on this exact topic in the past few months. The way I run it is that each creature whose square you want to force someone through can decide whether to allow the forced movement through their square or not. So, your ally would probably sidestep the bad guy that you're pushing through them an off a cliff, while another bad guy would probably put out an arm (or tentacle) to stop the movement. 3. You can try moving them into doors; it might not do anything useful, but it's worth a shot! If there's a trap that triggers when someone enters a particular area and you know about it, feel free to shove them into that area and set off the trap. Moving them in circles depends on the type of movement (with a push, every square has to take them farther from you; with a pull every square has to bring them closer; with a slide you can move them in circles). And you can only follow them if the power says so (some powers say that you push someone a square and then shift after them), or if you use a move action once you're done pushing them. 4. Cliffs are good, as you've mentioned. Throwing people off ships is fun. Positioning someone into a flank can be awesome, and it can also be helpful to push someone away from a fragile ally. Welcome to 4e - have fun! [/QUOTE]
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