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General Tabletop Discussion
*Dungeons & Dragons
Forced movement
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6398535" data-attributes="member: 54843"><p>The thing is that forced movement isn't free in 5e (except for warlocks). You're either giving up an entire attack or spending ki or expertise dice (or maybe spell slots?) just to make an attempt to shove someone. So if my fighter hits with an attack, spends an expertise die to shove a goblin off a cliff, and then beats the goblin's saving throw, he might not appreciate the goblin getting ANOTHER saving throw. Pushing is already far less valuable in 5e's less grid-intensive combat style; nerfing the highly situational, predictable, and even realistic conditions that make it awesome seems generally unnecessary.</p><p></p><p>Now, that warlock invocation changes the game a bit, but honestly blaster warlocks don't get a whole lot of variety in combat, so I don't mind letting them shine in the occasional cliff battle.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6398535, member: 54843"] The thing is that forced movement isn't free in 5e (except for warlocks). You're either giving up an entire attack or spending ki or expertise dice (or maybe spell slots?) just to make an attempt to shove someone. So if my fighter hits with an attack, spends an expertise die to shove a goblin off a cliff, and then beats the goblin's saving throw, he might not appreciate the goblin getting ANOTHER saving throw. Pushing is already far less valuable in 5e's less grid-intensive combat style; nerfing the highly situational, predictable, and even realistic conditions that make it awesome seems generally unnecessary. Now, that warlock invocation changes the game a bit, but honestly blaster warlocks don't get a whole lot of variety in combat, so I don't mind letting them shine in the occasional cliff battle. [/QUOTE]
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Forced movement
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