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General Tabletop Discussion
*Pathfinder & Starfinder
Forced teleport question - dropping the target
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<blockquote data-quote="Gradine" data-source="post: 5199563" data-attributes="member: 57112"><p>I don't see how any ruling that provides players creative alternative ways to use their powers can be necessarily a bad thing. I'm not a huge fan of save-or-die myself and I'm glad that 4e has for the most part done away with them, but if it's one thing that 4e lacks it's imaginative use of powers in combat.</p><p></p><p>The save-or-die of a push/slide/teleport off a cliff could probably be mitigated by a house-ruling a bonus to the save... maybe one-half monster level? I haven't gotten a chance to DM 4e to I'm not as boned up on the math as I could be (I haven't even played epic yet), but the bonus should probably outstrip the PC's abilities to impose penalties to saves.</p><p></p><p>As for the teleporting the winged mount question, I would also agree that the rider should get a save to go with the mount, and might even lean towards granting a similar save on the ground. Falling prone and losing your mount essentially amounts to losing a round (one move to stand, at least one more to get back on the mount)... that seems a bit more critical in the long run than ~15 damage.</p></blockquote><p></p>
[QUOTE="Gradine, post: 5199563, member: 57112"] I don't see how any ruling that provides players creative alternative ways to use their powers can be necessarily a bad thing. I'm not a huge fan of save-or-die myself and I'm glad that 4e has for the most part done away with them, but if it's one thing that 4e lacks it's imaginative use of powers in combat. The save-or-die of a push/slide/teleport off a cliff could probably be mitigated by a house-ruling a bonus to the save... maybe one-half monster level? I haven't gotten a chance to DM 4e to I'm not as boned up on the math as I could be (I haven't even played epic yet), but the bonus should probably outstrip the PC's abilities to impose penalties to saves. As for the teleporting the winged mount question, I would also agree that the rider should get a save to go with the mount, and might even lean towards granting a similar save on the ground. Falling prone and losing your mount essentially amounts to losing a round (one move to stand, at least one more to get back on the mount)... that seems a bit more critical in the long run than ~15 damage. [/QUOTE]
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Forced teleport question - dropping the target
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