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Forcing enemies to shift
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<blockquote data-quote="Ian O'Rourke" data-source="post: 4136014" data-attributes="member: 4584"><p>Where are the abilities that dictate the behaviour of enemies (without it being a charm or hold) as you say?</p><p></p><p>I've not got a massive knowledge of all abilities released so far so I'm intrigued what these ones are, since people are moaning about them I assume they exist?</p><p></p><p>I suspect Tide of Iron has a size restriction, and if so I don't seem the problem, the character attacks with such power, with a focus on using his shield as a bashing implement that he knocks his apponent back. Seems sensible to me.</p><p></p><p>Let's assume for a second an ability like Tide of Iron doesn't have a size restriction, so a fighter can battle back a Dragon or a Big Giant. Sounds stupid? Well, it does initially, but I tell you what sounds even more stupid? That the fighter and the Dragon or the Giant can fight and both stand in place and hit each other - in truth that fight would be highly mobile as the fighter was moved constantly by the big lumbering hulk that is the Dragon or Giant. Yet for ages players of D&D have accepted they can stand on adjacent squares and go toe-to-toe? If you accept that, and allow the the heroic fighter to hold the Dragon / Giant at bay (by virtue of not always having to step back away from it) it's not a big leap to assume he can cause it to step back the other way due to extremes of skill and heroism.</p><p></p><p>But it's a moot point, as I suspect Tide of Iron will be size restricted.</p></blockquote><p></p>
[QUOTE="Ian O'Rourke, post: 4136014, member: 4584"] Where are the abilities that dictate the behaviour of enemies (without it being a charm or hold) as you say? I've not got a massive knowledge of all abilities released so far so I'm intrigued what these ones are, since people are moaning about them I assume they exist? I suspect Tide of Iron has a size restriction, and if so I don't seem the problem, the character attacks with such power, with a focus on using his shield as a bashing implement that he knocks his apponent back. Seems sensible to me. Let's assume for a second an ability like Tide of Iron doesn't have a size restriction, so a fighter can battle back a Dragon or a Big Giant. Sounds stupid? Well, it does initially, but I tell you what sounds even more stupid? That the fighter and the Dragon or the Giant can fight and both stand in place and hit each other - in truth that fight would be highly mobile as the fighter was moved constantly by the big lumbering hulk that is the Dragon or Giant. Yet for ages players of D&D have accepted they can stand on adjacent squares and go toe-to-toe? If you accept that, and allow the the heroic fighter to hold the Dragon / Giant at bay (by virtue of not always having to step back away from it) it's not a big leap to assume he can cause it to step back the other way due to extremes of skill and heroism. But it's a moot point, as I suspect Tide of Iron will be size restricted. [/QUOTE]
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