Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Forcing enemies to shift
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 4136630" data-attributes="member: 29398"><p>This all assumes, of course, that the battles are taking place in a relatively open area, large cavern, or similar, where there's lots of room to move (and be moved) around. So far, it sounds like adventure design is gearing towards this.</p><p></p><p>In open-field battles in older editions I've seen and played PCs (and enemies) who do all kinds of moving around - running in and out of the battle, going for better positioning, etc. The AoO rules absolutely killed this in 3e - nobody dared move further than 5' once they were engaged.</p><p></p><p>For 4e, I'll be interested to see how these battles and abilities play out in more traditional small-scale dungeon settings, with 10'-wide passages and 20x20 rooms all full of combatants. And if I was building a place I wanted to defend, the last thing I'd want to do would be to incorporate lots of large open areas that only serve to give mobility-based attackers the advantage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4136630, member: 29398"] This all assumes, of course, that the battles are taking place in a relatively open area, large cavern, or similar, where there's lots of room to move (and be moved) around. So far, it sounds like adventure design is gearing towards this. In open-field battles in older editions I've seen and played PCs (and enemies) who do all kinds of moving around - running in and out of the battle, going for better positioning, etc. The AoO rules absolutely killed this in 3e - nobody dared move further than 5' once they were engaged. For 4e, I'll be interested to see how these battles and abilities play out in more traditional small-scale dungeon settings, with 10'-wide passages and 20x20 rooms all full of combatants. And if I was building a place I wanted to defend, the last thing I'd want to do would be to incorporate lots of large open areas that only serve to give mobility-based attackers the advantage. :) Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Forcing enemies to shift
Top