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Forcing Players to create GOOD characters...
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<blockquote data-quote="Mouseferatu" data-source="post: 1188519" data-attributes="member: 1288"><p>And sometimes, the DM just doesn't want to deal with it.</p><p></p><p>Most of my campaigns--not all, but most--have a "no evil" characters requirement. And I prefer good, though I'll go with neutral.</p><p></p><p>I'm not a plot nazi. My campaigns have stories, but I do not force my players to choose which way they go, and I'm more than happy to adapt to their choices, rather than the other way around. And there are some campaigns in which I do allow, or even encourage, evil characters.</p><p></p><p>The truth is, though, that yes, I prefer my fantasy heroic. I haven't "bought in" to anything. I've read and enjoyed all sorts of fantasy. At the end of the day, though, I simply like heroic fantasy better.</p><p></p><p>That said, none of this is carved in stone. I do often enjoy darker characters. (Heck, of the various [as yet unpublished] novels I've written involve characters who are by no means good.) And even in a campaign where I say "no evil," I'm more than happy to consider exceptions if one of my players has a good idea. Frankly, if one of my players had a character that began neutral or evil and slowly became good, I'd be thrilled. But the fact is, most of the people I play with game for the story first, with character-development a distant second. So I haven't seen such a thing yet. (That's not necessarily a bad thing; it's just a difference in styles.)</p><p></p><p>So it would be more accurate, I guess, to say I <em>strongly prefer and encourage</em> good (or at least non-evil) characters. But if someone can convince me that they can play an evil character in a way that won't disrupt the party, I'll certainly consider it. Fact is, though, there aren't a lot of players who can play evil <em>without</em> being disruptive. Some, yes, but not many. (IME, of course.)</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1188519, member: 1288"] And sometimes, the DM just doesn't want to deal with it. Most of my campaigns--not all, but most--have a "no evil" characters requirement. And I prefer good, though I'll go with neutral. I'm not a plot nazi. My campaigns have stories, but I do not force my players to choose which way they go, and I'm more than happy to adapt to their choices, rather than the other way around. And there are some campaigns in which I do allow, or even encourage, evil characters. The truth is, though, that yes, I prefer my fantasy heroic. I haven't "bought in" to anything. I've read and enjoyed all sorts of fantasy. At the end of the day, though, I simply like heroic fantasy better. That said, none of this is carved in stone. I do often enjoy darker characters. (Heck, of the various [as yet unpublished] novels I've written involve characters who are by no means good.) And even in a campaign where I say "no evil," I'm more than happy to consider exceptions if one of my players has a good idea. Frankly, if one of my players had a character that began neutral or evil and slowly became good, I'd be thrilled. But the fact is, most of the people I play with game for the story first, with character-development a distant second. So I haven't seen such a thing yet. (That's not necessarily a bad thing; it's just a difference in styles.) So it would be more accurate, I guess, to say I [i]strongly prefer and encourage[/i] good (or at least non-evil) characters. But if someone can convince me that they can play an evil character in a way that won't disrupt the party, I'll certainly consider it. Fact is, though, there aren't a lot of players who can play evil [i]without[/i] being disruptive. Some, yes, but not many. (IME, of course.) [/QUOTE]
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