Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Forcing Players to create GOOD characters...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wombat" data-source="post: 1188600" data-attributes="member: 8447"><p>Back when I still worked with alignment I had a No Evil rule. Then again, I didn't demand that people become Good, only Not Evil. I wanted the characters to be heroes, however flawed, rather than villains.</p><p></p><p>This was because I had a fairly firm notion of what Evil was and I had no desire for my players to go that way; anyone who became Evil became an NPC, no questions asked</p><p></p><p>Only one player did go down the dark path; he did it very well, very logically, and irrevocably. When he became an NPC, he accepted this with good grace and full knowledge</p><p></p><p>Evil is not "cute". It is not something to play with. Disney Evil, Saturday Morning Cartoon Evil is just not something that shows up in my games. The evil characters in my games are self-serving or have a very, very twisted sense of how they are serving something larger. It is not merely kicking little old ladies or killing party members to gain a few gold coins; it is deeper, more vile, more insidious. I have had politely evil characters, utterly vile evil characters, and morally lax evil characters, but I do not let my players go that route.</p><p></p><p>Evil is not something to be played out.</p><p></p><p>I weep for the people who truly think evil is fun.</p></blockquote><p></p>
[QUOTE="Wombat, post: 1188600, member: 8447"] Back when I still worked with alignment I had a No Evil rule. Then again, I didn't demand that people become Good, only Not Evil. I wanted the characters to be heroes, however flawed, rather than villains. This was because I had a fairly firm notion of what Evil was and I had no desire for my players to go that way; anyone who became Evil became an NPC, no questions asked Only one player did go down the dark path; he did it very well, very logically, and irrevocably. When he became an NPC, he accepted this with good grace and full knowledge Evil is not "cute". It is not something to play with. Disney Evil, Saturday Morning Cartoon Evil is just not something that shows up in my games. The evil characters in my games are self-serving or have a very, very twisted sense of how they are serving something larger. It is not merely kicking little old ladies or killing party members to gain a few gold coins; it is deeper, more vile, more insidious. I have had politely evil characters, utterly vile evil characters, and morally lax evil characters, but I do not let my players go that route. Evil is not something to be played out. I weep for the people who truly think evil is fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forcing Players to create GOOD characters...
Top