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Forcing Players to create GOOD characters...
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<blockquote data-quote="Tessarael" data-source="post: 1188783" data-attributes="member: 12909"><p>As DM:</p><p></p><p>I really don't expect my players to be a paragon of good or any other particular morality, and I prefer not to use an alignment system.</p><p></p><p>That said, I like to keep conflict within the party to a minimum. Characters need to fit in to some extent, and while I'm happy for you to be unpleasant to the game world, I'd prefer you didn't beat up on your fellow character.</p><p></p><p>I can't really thing of any my players that ever played an evil character. There was a rather chaotic pseudodragon PC that unintentionally caused some allies to be killed, but that was in character ... had some game consequences though (main guy who was working with them stopped doing so).</p><p></p><p>As a player:</p><p></p><p>I have enjoyed played Lawful Evil characters and characters with questionable or changing morality. I've had problems playing a Bedine paladin, who I wanted to be savage but Lawful Good. (Apparently, leaving a warning to get out of the town in Zhentish blood for the Zhentarim was not Lawful Good, according to my DM. Fair enough, but that's one of the problems with cut and dried morality.)</p><p></p><p>In particular, one of my characters was a ex-Zhentarim Lawful Evil follower of Tempest. Basically honorable in battle, bit of a bully. Never came through as strongly evil, but would quite happily leave slaves to die when they were drowning and there were enemies to fight (of course the rest of the party saved the slaves). The party were occasionally annoyed at my character's callousness, but it seemed to work ok. </p><p></p><p>I also like to be able to avoid hostage situations: so you have some random person (PC or NPC) that I should care about? Why the hell would I lay down my arms, die for the presumption! Hostage situations suck, and surrendering because you're a good guy and don't want the slaves to die is lame. Maybe some people would do that, but I don't want to play that sort of character usually.</p><p></p><p>Addendum:</p><p></p><p>I have of course seen major internal party conflicts between good and/or neutral characters. Some of these were solved ok, and some really needed the group to sit down and storytell an acceptable solution to the players to the conflict. And then sometimes the players couldn't agree either ... It's difficult, breaks the immersive experience, and at the end of the day, your character does something for a reason, and sometimes you will highly upset another player ... should be handled with a mild apology and game explanation.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1188783, member: 12909"] As DM: I really don't expect my players to be a paragon of good or any other particular morality, and I prefer not to use an alignment system. That said, I like to keep conflict within the party to a minimum. Characters need to fit in to some extent, and while I'm happy for you to be unpleasant to the game world, I'd prefer you didn't beat up on your fellow character. I can't really thing of any my players that ever played an evil character. There was a rather chaotic pseudodragon PC that unintentionally caused some allies to be killed, but that was in character ... had some game consequences though (main guy who was working with them stopped doing so). As a player: I have enjoyed played Lawful Evil characters and characters with questionable or changing morality. I've had problems playing a Bedine paladin, who I wanted to be savage but Lawful Good. (Apparently, leaving a warning to get out of the town in Zhentish blood for the Zhentarim was not Lawful Good, according to my DM. Fair enough, but that's one of the problems with cut and dried morality.) In particular, one of my characters was a ex-Zhentarim Lawful Evil follower of Tempest. Basically honorable in battle, bit of a bully. Never came through as strongly evil, but would quite happily leave slaves to die when they were drowning and there were enemies to fight (of course the rest of the party saved the slaves). The party were occasionally annoyed at my character's callousness, but it seemed to work ok. I also like to be able to avoid hostage situations: so you have some random person (PC or NPC) that I should care about? Why the hell would I lay down my arms, die for the presumption! Hostage situations suck, and surrendering because you're a good guy and don't want the slaves to die is lame. Maybe some people would do that, but I don't want to play that sort of character usually. Addendum: I have of course seen major internal party conflicts between good and/or neutral characters. Some of these were solved ok, and some really needed the group to sit down and storytell an acceptable solution to the players to the conflict. And then sometimes the players couldn't agree either ... It's difficult, breaks the immersive experience, and at the end of the day, your character does something for a reason, and sometimes you will highly upset another player ... should be handled with a mild apology and game explanation. [/QUOTE]
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