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Forcing Players to create GOOD characters...
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<blockquote data-quote="Quasqueton" data-source="post: 1189147" data-attributes="member: 3854"><p>A good role player should be capable of taking on the role of any kind of character the campaign may require.</p><p></p><p>So a DM requests/requires the PCs be of Good alignment -- if a Player complains about this, it must be for one of two reasons: (A) The Player feels a need to cheat. Neutral characters can't be motivated except when the Player feels like it. Don't want to let the DM have it easy -- make him hook your character specifically. (B) The Player lacks the ability to play a heroic character. He doesn't trust the DM to not constantly put him in moral minefields.</p><p></p><p>I think it is ironic for a Player to complain about being forced to play a certain kind of character -- be it alignment, class, race, or motivation. A good Player should be able to play any character, without whining to the DM about restrictions or guidelines or directions.</p><p></p><p>You think *every* D&D campaign should be left wide open for whatever *you* the Player wants to play? Some campaigns can work that way, but some work better with an all Good group of adventurers.</p><p></p><p>I take it as a sign of a weak or problematic Player if my rule of No Evil PCs is questioned or argued. And if a DM says he wants a campaign of all Good PCs, I'd happily and eagerly play along.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1189147, member: 3854"] A good role player should be capable of taking on the role of any kind of character the campaign may require. So a DM requests/requires the PCs be of Good alignment -- if a Player complains about this, it must be for one of two reasons: (A) The Player feels a need to cheat. Neutral characters can't be motivated except when the Player feels like it. Don't want to let the DM have it easy -- make him hook your character specifically. (B) The Player lacks the ability to play a heroic character. He doesn't trust the DM to not constantly put him in moral minefields. I think it is ironic for a Player to complain about being forced to play a certain kind of character -- be it alignment, class, race, or motivation. A good Player should be able to play any character, without whining to the DM about restrictions or guidelines or directions. You think *every* D&D campaign should be left wide open for whatever *you* the Player wants to play? Some campaigns can work that way, but some work better with an all Good group of adventurers. I take it as a sign of a weak or problematic Player if my rule of No Evil PCs is questioned or argued. And if a DM says he wants a campaign of all Good PCs, I'd happily and eagerly play along. Quasqueton [/QUOTE]
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