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Forcing Players to create GOOD characters...
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<blockquote data-quote="Voadam" data-source="post: 1191960" data-attributes="member: 2209"><p>You mean its not based on killing things and taking their stuff? Or about neat interactive roleplaying that creates fun stories?</p><p></p><p>Evil struggles against evil as well as against good. When I played a good character in a predominantly evil party (no prohibitions on interparty conflict or killing) I got them to do good by directing them against evil in a mercenary fashion. I got more done with them than I could have alone.</p><p></p><p>"Hey, this guy will pay us to kill the drow! Come on, you know you hate them, they enslaved you for a year. There will be lots of magic and treasure!"</p></blockquote><p></p>
[QUOTE="Voadam, post: 1191960, member: 2209"] You mean its not based on killing things and taking their stuff? Or about neat interactive roleplaying that creates fun stories? Evil struggles against evil as well as against good. When I played a good character in a predominantly evil party (no prohibitions on interparty conflict or killing) I got them to do good by directing them against evil in a mercenary fashion. I got more done with them than I could have alone. "Hey, this guy will pay us to kill the drow! Come on, you know you hate them, they enslaved you for a year. There will be lots of magic and treasure!" [/QUOTE]
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