Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Forcing Players to create GOOD characters...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint" data-source="post: 1194868" data-attributes="member: 2283"><p>Let me humbly offer my campaign as an example of an interesting Good campaign.</p><p></p><p>We started out as a simple Good vs. Evil campaign, but is now really a Good vs. Good campaign.</p><p></p><p>There's a ton of Evil stuff under the large city that is the setting, locked in a vault (the Banewarrens, by Monte Cook). After PC efforts, it's mostly contained and sealed, but still mostly unopened and unexplored. The largest, most powerful organization (LG church) wants to open it to get a long-lost relic of theirs back. The party, which is NG/CG, disagrees and thinks that it's too much of a risk to the people of the city to unlock an unknown but definitely large quantity of evil. The LG church says that they're going to open it with or without the party, and retrieve their lost relic. The party is now working against the LG organization. The party scurries around town, looking to make as many friends as we can to hinder the LG church, while trying to slow down their "noble" intent. These characters get their divine magic from the same source as our clerics. To me, that's interesting. All of our campaigns find similar, significant nuances in play; it's never just, "There's the bad guy. Get him, heroes!"</p><p></p><p>In short, Good campaigns can be incredibly interesting and extremely fun. It's much more complicated and satisfying game when you have to remove "physically attack your enemy" from your list of options.</p><p></p><p>And I agree with the statements on party harmonics. It matters much more than Good/Evil. I prefer when morality isn't a game rule, but D&D can work despite that. Good doesn't have to be railroading or uninteresting, it's just one option of... well, three. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-Clint</p></blockquote><p></p>
[QUOTE="Clint, post: 1194868, member: 2283"] Let me humbly offer my campaign as an example of an interesting Good campaign. We started out as a simple Good vs. Evil campaign, but is now really a Good vs. Good campaign. There's a ton of Evil stuff under the large city that is the setting, locked in a vault (the Banewarrens, by Monte Cook). After PC efforts, it's mostly contained and sealed, but still mostly unopened and unexplored. The largest, most powerful organization (LG church) wants to open it to get a long-lost relic of theirs back. The party, which is NG/CG, disagrees and thinks that it's too much of a risk to the people of the city to unlock an unknown but definitely large quantity of evil. The LG church says that they're going to open it with or without the party, and retrieve their lost relic. The party is now working against the LG organization. The party scurries around town, looking to make as many friends as we can to hinder the LG church, while trying to slow down their "noble" intent. These characters get their divine magic from the same source as our clerics. To me, that's interesting. All of our campaigns find similar, significant nuances in play; it's never just, "There's the bad guy. Get him, heroes!" In short, Good campaigns can be incredibly interesting and extremely fun. It's much more complicated and satisfying game when you have to remove "physically attack your enemy" from your list of options. And I agree with the statements on party harmonics. It matters much more than Good/Evil. I prefer when morality isn't a game rule, but D&D can work despite that. Good doesn't have to be railroading or uninteresting, it's just one option of... well, three. :) -Clint [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forcing Players to create GOOD characters...
Top