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Forcing Players to create GOOD characters...
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 1226846" data-attributes="member: 9249"><p>My only rule regarding PC morality in most cases is that the party more or less works together and there's no intra-party violence. I have never been in a game of backstabbing PCs where more than one person had fun, and I am simply not interested in that kind of game for much more than a session or two. </p><p> </p><p>On the other hand, I allow anyone to play whatever alignment they like, and I only enforce "alignment rules" for beings with very specific moral requirements-- Paladins, Blackguards, and Clerics of deities or alignments. (Clerics of a philosophy require similar devotion, but it is less attached to alignment.)</p><p> </p><p>In my current game, we have a good mix of Good, Evil, and Neutral characters-- most of which have a solid reason for staying with the party. We have a Good amnesiac, who sticks to the Evil character (an insane, telepathic little girl) because she seems familiar to him, and is a link to his past life. The other Good character is with the party as an act of penitence-- he is exposing himself to horror and cruelty, as well as attempting to redeem the other characters. The two Neutrals are mercenaries, craving both compansionship and coin. The dynamics are entertaining, and the players are doing very well at keeping both to their alignments and their character concepts-- which has caused some conflict.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 1226846, member: 9249"] My only rule regarding PC morality in most cases is that the party more or less works together and there's no intra-party violence. I have never been in a game of backstabbing PCs where more than one person had fun, and I am simply not interested in that kind of game for much more than a session or two. On the other hand, I allow anyone to play whatever alignment they like, and I only enforce "alignment rules" for beings with very specific moral requirements-- Paladins, Blackguards, and Clerics of deities or alignments. (Clerics of a philosophy require similar devotion, but it is less attached to alignment.) In my current game, we have a good mix of Good, Evil, and Neutral characters-- most of which have a solid reason for staying with the party. We have a Good amnesiac, who sticks to the Evil character (an insane, telepathic little girl) because she seems familiar to him, and is a link to his past life. The other Good character is with the party as an act of penitence-- he is exposing himself to horror and cruelty, as well as attempting to redeem the other characters. The two Neutrals are mercenaries, craving both compansionship and coin. The dynamics are entertaining, and the players are doing very well at keeping both to their alignments and their character concepts-- which has caused some conflict. [/QUOTE]
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