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General Tabletop Discussion
*TTRPGs General
Forcing rules to accomodate character concepts
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<blockquote data-quote="GreatLemur" data-source="post: 3599673" data-attributes="member: 28553"><p>...As long as that fiction is limited to official D&D-branded novels.</p><p></p><p>I definitely think people are better off looking at what's possible in the mechanics and then generating a character based on that, rather than coming to the table with an idea drawn from narrative fiction that might differ wildly from the game in terms of setting assumptions, power level, or even genre. D&D is wonderfully flexible these days, but it ain't as flexible as I'd like it.</p><p></p><p>And, even if it was, the player who joins a game set in somebody else's world and wants to play some overpowered absurdity from a completely unrelated setting is just gonna cause heartache and hassle for himself and others.</p><p></p><p>Mind you, I'm not at all against "forcing rules to accomodate character concepts". I think a good GM and a reasonable player ought to be able to compromise on a concept and mechanics for that neither break the game or the setting, but still give the player something they can dig.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3599673, member: 28553"] ...As long as that fiction is limited to official D&D-branded novels. I definitely think people are better off looking at what's possible in the mechanics and then generating a character based on that, rather than coming to the table with an idea drawn from narrative fiction that might differ wildly from the game in terms of setting assumptions, power level, or even genre. D&D is wonderfully flexible these days, but it ain't as flexible as I'd like it. And, even if it was, the player who joins a game set in somebody else's world and wants to play some overpowered absurdity from a completely unrelated setting is just gonna cause heartache and hassle for himself and others. Mind you, I'm not at all against "forcing rules to accomodate character concepts". I think a good GM and a reasonable player ought to be able to compromise on a concept and mechanics for that neither break the game or the setting, but still give the player something they can dig. [/QUOTE]
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Forcing rules to accomodate character concepts
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