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Forcing rules to accomodate character concepts
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<blockquote data-quote="Storyteller01" data-source="post: 3601973" data-attributes="member: 20931"><p>Can't say I wholy agree with this. While it might not set something in stone, it can definitely cater to specific genres. </p><p></p><p>A few examples:</p><p>-Putting a Gundam in the Star Wars saga system will definitely change the feel of the game.</p><p>-Anyone wanting to play a William Tell or Robin Hood based character in D&D will be noticable behind the damage/tricks curve, as the game tends to favor in your face, Beowulfe or Conan style combat.</p><p>-Dragonstar is on the reverse of that equation. You really can't make an effective melee character without power armor, and even then your damage won't match most heavy weapons. Even with a cool sword, Jedis are out the door.</p><p></p><p></p><p>Personally, I let players know ahead of time that even if the character is inspired by a story, they're NOT playing that character. The system may not accomadate their abilities, and frankly the player usually won't play the character as written. </p><p></p><p>I had a player in Rifts a while back who wanted to play optimus Prime. After much finagelling of the rules, he got his robot. His first act was to start stomping on people. It seems to be typical.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 3601973, member: 20931"] Can't say I wholy agree with this. While it might not set something in stone, it can definitely cater to specific genres. A few examples: -Putting a Gundam in the Star Wars saga system will definitely change the feel of the game. -Anyone wanting to play a William Tell or Robin Hood based character in D&D will be noticable behind the damage/tricks curve, as the game tends to favor in your face, Beowulfe or Conan style combat. -Dragonstar is on the reverse of that equation. You really can't make an effective melee character without power armor, and even then your damage won't match most heavy weapons. Even with a cool sword, Jedis are out the door. Personally, I let players know ahead of time that even if the character is inspired by a story, they're NOT playing that character. The system may not accomadate their abilities, and frankly the player usually won't play the character as written. I had a player in Rifts a while back who wanted to play optimus Prime. After much finagelling of the rules, he got his robot. His first act was to start stomping on people. It seems to be typical. [/QUOTE]
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