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Forcing rules to accomodate character concepts
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<blockquote data-quote="Anon Adderlan" data-source="post: 3615705" data-attributes="member: 53053"><p>I completely agree! The characters must fit the mood, theme, and setting of the game. This is typically easier than creating characters that fit the RULES however.</p><p></p><p>Anyway, for my next trick I'm going to put Optimus Prime into D&D. But D&D doesn't have robots (and I'll even avoid the easy Warforged solution), but that's not who Optimus Prime is.</p><p></p><p>Not really.</p><p></p><p>The important elements can easily be applied to a character in D&D. Optimus suddenly becomes a noble warrior-king in red and blue, fighting an evil doppleganger army along with his trusty squire Bumblebee. The problem is that this isn't a 1st level character. But so what, Optimus is really cool when he's not squishing people.</p><p></p><p>And come to think of it, Aragon and Conan have enough in common that I can actually see them adventuring together. Two future kings with drastically different views of the world, fighting dark powers, learning what they need to finally fulfill their destinies. Hell, throw Elric into the mix too, make it a whole party of 'once and future' kings.</p><p></p><p>...</p><p></p><p>You know, that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing ROCKS!</p><p></p><p></p><p></p><p>No problem. I've experienced worse.</p><p></p><p>Imagine 10 of them in a LARP all vying for position of head narcissist.</p><p></p><p></p><p></p><p>...</p><p></p><p>Wow.</p><p></p><p>I never quite thought of it that way. It needs to percolate in the brainbrewer a little more, but maybe this is one of the reasons a few of the gamers I meet are so cynical.</p></blockquote><p></p>
[QUOTE="Anon Adderlan, post: 3615705, member: 53053"] I completely agree! The characters must fit the mood, theme, and setting of the game. This is typically easier than creating characters that fit the RULES however. Anyway, for my next trick I'm going to put Optimus Prime into D&D. But D&D doesn't have robots (and I'll even avoid the easy Warforged solution), but that's not who Optimus Prime is. Not really. The important elements can easily be applied to a character in D&D. Optimus suddenly becomes a noble warrior-king in red and blue, fighting an evil doppleganger army along with his trusty squire Bumblebee. The problem is that this isn't a 1st level character. But so what, Optimus is really cool when he's not squishing people. And come to think of it, Aragon and Conan have enough in common that I can actually see them adventuring together. Two future kings with drastically different views of the world, fighting dark powers, learning what they need to finally fulfill their destinies. Hell, throw Elric into the mix too, make it a whole party of 'once and future' kings. ... You know, that :):):):)ing ROCKS! No problem. I've experienced worse. Imagine 10 of them in a LARP all vying for position of head narcissist. ... Wow. I never quite thought of it that way. It needs to percolate in the brainbrewer a little more, but maybe this is one of the reasons a few of the gamers I meet are so cynical. [/QUOTE]
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