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Foreshadowing Effectively
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<blockquote data-quote="Rhenny" data-source="post: 7312938" data-attributes="member: 18333"><p>Here's a quick list of ways to impart world/creature knowledge:</p><p></p><p>NPC's like you mentioned.</p><p></p><p>Rumor</p><p></p><p>PCs can witness events that they can later explore or react to</p><p></p><p>DM can use descriptions and imagery to create dominant impressions or drop hints</p><p></p><p>DM can have dreams or visions for appropriate PCs </p><p></p><p>DM can have PCs get mail/notes from others in the world</p><p></p><p>DM can decide that certain classes or backgrounds or character backstory can make intelligence checks to remember past experience or clues they've already seen</p><p></p><p>Feel free to add to the list, one and all.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 7312938, member: 18333"] Here's a quick list of ways to impart world/creature knowledge: NPC's like you mentioned. Rumor PCs can witness events that they can later explore or react to DM can use descriptions and imagery to create dominant impressions or drop hints DM can have dreams or visions for appropriate PCs DM can have PCs get mail/notes from others in the world DM can decide that certain classes or backgrounds or character backstory can make intelligence checks to remember past experience or clues they've already seen Feel free to add to the list, one and all. [/QUOTE]
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Foreshadowing Effectively
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