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Foreshadowing Random Encounters
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<blockquote data-quote="Reynard" data-source="post: 7947573" data-attributes="member: 467"><p>Random encounters are one of those elements that really allow games to shine at producing unexpected emergent narrative. As such, it's best to be flexible in your approach to what form the encounter takes, but to not fudge the dice.</p><p></p><p>For example, I was once running a convention game hexploring The Isle of Dread and I rolled a ghost encounter. Instead of having angry dead attack the party, I had them witness the spirit of a young woman throw first something then herself from a cliff to the rocks below. When they climbed down to investigate they found her bones and an engagement ring. They followed up later, discovering that her fiance had been a cad and were able to put her to rest. Note I didn't have any of that prepared. I just ran with the first thing that came to mind when the dice came up "ghost."</p></blockquote><p></p>
[QUOTE="Reynard, post: 7947573, member: 467"] Random encounters are one of those elements that really allow games to shine at producing unexpected emergent narrative. As such, it's best to be flexible in your approach to what form the encounter takes, but to not fudge the dice. For example, I was once running a convention game hexploring The Isle of Dread and I rolled a ghost encounter. Instead of having angry dead attack the party, I had them witness the spirit of a young woman throw first something then herself from a cliff to the rocks below. When they climbed down to investigate they found her bones and an engagement ring. They followed up later, discovering that her fiance had been a cad and were able to put her to rest. Note I didn't have any of that prepared. I just ran with the first thing that came to mind when the dice came up "ghost." [/QUOTE]
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