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Forest Based Campaign: resources and tips
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<blockquote data-quote="Tonguez" data-source="post: 9054752" data-attributes="member: 1125"><p>1 The forest can also be a dungeon with paths through the undergrowth connecting glades.</p><p>2 The forest exists in three dimensions, the ground layer and the branch layer overhead run parallel, the canopy might have extra layers above that too (Athletics =climb, jump and swing)</p><p>3 The branches above and the undergrowth provide full cover to creatures in it (Perception vs stealth and surprise)</p><p>4 The undergrowth is difficult terrain, dense, entangling and thorny - It is possible to fight your way through these "walls", but the movement is extremely slowed down and thorn damage happens every round.</p><p>5 The ground the forest grows in can vary too, from grass and light undergrowth to rocks and hills to bog. Fallen tree trunks, fungal growths and vines create extra texture (and all difficult terrain unless its a road)</p><p>6 Forest natives are faster in the forest than PCs and can attack from the canopy and from the undergrowth.</p><p>7 Entangle is a major tripping hazard</p><p>8 mist and breezes waft through the forest, sounds, shadows and smells become distorted (maybe even illusory and prismatic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9054752, member: 1125"] 1 The forest can also be a dungeon with paths through the undergrowth connecting glades. 2 The forest exists in three dimensions, the ground layer and the branch layer overhead run parallel, the canopy might have extra layers above that too (Athletics =climb, jump and swing) 3 The branches above and the undergrowth provide full cover to creatures in it (Perception vs stealth and surprise) 4 The undergrowth is difficult terrain, dense, entangling and thorny - It is possible to fight your way through these "walls", but the movement is extremely slowed down and thorn damage happens every round. 5 The ground the forest grows in can vary too, from grass and light undergrowth to rocks and hills to bog. Fallen tree trunks, fungal growths and vines create extra texture (and all difficult terrain unless its a road) 6 Forest natives are faster in the forest than PCs and can attack from the canopy and from the undergrowth. 7 Entangle is a major tripping hazard 8 mist and breezes waft through the forest, sounds, shadows and smells become distorted (maybe even illusory and prismatic :)) [/QUOTE]
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