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<blockquote data-quote="Mandarb34" data-source="post: 383384" data-attributes="member: 7529"><p>I have a game tomorrow afternoon and I'm braindead. The three second level players are going to start with no items in a slave caravan guarded by three orcs. After they escape they will be over a hundred miles into the wilderness. And on their way out I need some interesting encounters for their trek.</p><p></p><p>Here's one I have so far:</p><p></p><p>An old abandoned cabin with a grown over path leading to it (spot DC 15). Inside are several orc skeletons and one human skeleton. The house looks looted and nothing useful can be found. In a back room there is a fairly easy to find trap door (search DC10) that leads to a basement. The basement contains more orb bodies and the body of a large carrion crawler on a chain chained up. There is a chest next to the chain leading one to beleive that the crawler was chained there to guard it. The chest's lock is rusted shut and needs to be broken to get it open. The human who owned the house was a ranger before he was attacked by the orcs and the chest contains a masterwork longsword and shortsword pair as well as some rotted leather armor. There are also two baby carrion crawlers somewhere in the basement who will try to surprise the party.</p><p></p><p></p><p></p><p>This is basically the kind of thing I'm looking for, things for them to do on their trip out of orcish lands and back into friendly territory besides "Oh, another orc is ummm, standing behind that bush over there"</p></blockquote><p></p>
[QUOTE="Mandarb34, post: 383384, member: 7529"] I have a game tomorrow afternoon and I'm braindead. The three second level players are going to start with no items in a slave caravan guarded by three orcs. After they escape they will be over a hundred miles into the wilderness. And on their way out I need some interesting encounters for their trek. Here's one I have so far: An old abandoned cabin with a grown over path leading to it (spot DC 15). Inside are several orc skeletons and one human skeleton. The house looks looted and nothing useful can be found. In a back room there is a fairly easy to find trap door (search DC10) that leads to a basement. The basement contains more orb bodies and the body of a large carrion crawler on a chain chained up. There is a chest next to the chain leading one to beleive that the crawler was chained there to guard it. The chest's lock is rusted shut and needs to be broken to get it open. The human who owned the house was a ranger before he was attacked by the orcs and the chest contains a masterwork longsword and shortsword pair as well as some rotted leather armor. There are also two baby carrion crawlers somewhere in the basement who will try to surprise the party. This is basically the kind of thing I'm looking for, things for them to do on their trip out of orcish lands and back into friendly territory besides "Oh, another orc is ummm, standing behind that bush over there" [/QUOTE]
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