Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Forever Amber?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kookalouris" data-source="post: 4497999" data-attributes="member: 23872"><p>I have a few extra moments so let me ask, what mundane shadow do you want your characters to think that they are from?</p><p></p><p>The requirements are...</p><p></p><p></p><ul> <li data-xf-list-type="ul">The world must be relatively safe, perhaps even dull so that the contrast of discovering the more exciting shadows, especially the canon shadows, will be more wonderous.</li> <li data-xf-list-type="ul">The family should have some knowledge of the medieval/celtic/norse/Shakespearean flavorings that Zelazny used as influences, even if that is not the dominant culture of the shadow that they call home. This will help explain why the characters will feel more at home in Amber (if they do, they might not).</li> </ul><p></p><ul> <li data-xf-list-type="ul">The various links to other shadows contained within the family homestead must have an 'mundane' explanation as to keep cover. This implies some kind of fantastic museum/library/bookstore location near home.</li> </ul><p></p><ul> <li data-xf-list-type="ul">The orphans will be quite numerous, home-schooled, and generally kept from feeling too much a part of the mundane world around them (they have a greater destiny, as far as their guardians are concerned, which will be realized earlier than anyone expects). In our modern society, this implies something other than average, middle-class society. The orphans can be aristocracy (which can afford to raise a family as they see fit), an alternative community (which is too different to assimilate with the neighbors) or poor (who simply can't afford to send the kids to school).</li> </ul><p></p><p>As different levels of magic and technology work in different shadows, there is no ONE shadow that would be perfect training grounds for the orphans, so think what sensibilities you wish the orphans to have.</p><p></p><p>Possible Shadows:</p><p></p><p>Shadow Earths: The world we know. It is familiar and the Amber Chronicles started out the same way...</p><p></p><ul> <li data-xf-list-type="ul"> Now, near a major city.</li> <li data-xf-list-type="ul"> 1970, New York state, the exact same way Nine Princes of Amber started.</li> <li data-xf-list-type="ul"> Victorian Britain, Victorian aristocracy of the British Empire would have similar sensibilities to the Princes of Amber. Also, this evokes the Wonderland riffs in the books.</li> <li data-xf-list-type="ul"> Swashbuckling France, similar to New Avalon and the musketeer feel of Amber.</li> <li data-xf-list-type="ul"> Elizabethan Britain, There are many Shakespearean references in Zelazny. Such characters would feel at home in Amber.</li> <li data-xf-list-type="ul"> Beowulf-era Britain: the norse and celtic mythologies would work well for these folks.</li> </ul><p></p><p></p><p>Other shadows:</p><p></p><ul> <li data-xf-list-type="ul"> <strong>Tiers</strong>, a world based on Phillip Jose Farmer's World of Tiers, by Zelazny's unashamed admission, the main inspiration for the Chronicles of Amber.</li> <li data-xf-list-type="ul"> <strong>Ariel</strong>, an Elizabethan world where local superstitions and myth are real, especially anything Shakespeare dreamed up. Think 7th Sea.</li> <li data-xf-list-type="ul"> <strong>Tintagel</strong>, A world where the Arthurian myths are real, along with the other legends from the Age of Chivalry. Think Pendragon</li> <li data-xf-list-type="ul"> <strong>Albion</strong>, a steampunk world where Wonderland would seem at home. Think Castle Falkenstein/Space: 1889</li> <li data-xf-list-type="ul"> <strong>Arcadia</strong>, Mythic pre-revolution France, think the mood of Brotherhood of the Wolf.</li> </ul><p> </p><p></p><p>These are only ideas and musings. I heartily encourage any other suggestions and look forward to feedback...</p></blockquote><p></p>
[QUOTE="kookalouris, post: 4497999, member: 23872"] I have a few extra moments so let me ask, what mundane shadow do you want your characters to think that they are from? The requirements are... [LIST] [*]The world must be relatively safe, perhaps even dull so that the contrast of discovering the more exciting shadows, especially the canon shadows, will be more wonderous. [*]The family should have some knowledge of the medieval/celtic/norse/Shakespearean flavorings that Zelazny used as influences, even if that is not the dominant culture of the shadow that they call home. This will help explain why the characters will feel more at home in Amber (if they do, they might not). [/LIST] [LIST] [*]The various links to other shadows contained within the family homestead must have an 'mundane' explanation as to keep cover. This implies some kind of fantastic museum/library/bookstore location near home. [/LIST] [LIST] [*]The orphans will be quite numerous, home-schooled, and generally kept from feeling too much a part of the mundane world around them (they have a greater destiny, as far as their guardians are concerned, which will be realized earlier than anyone expects). In our modern society, this implies something other than average, middle-class society. The orphans can be aristocracy (which can afford to raise a family as they see fit), an alternative community (which is too different to assimilate with the neighbors) or poor (who simply can't afford to send the kids to school). [/LIST] As different levels of magic and technology work in different shadows, there is no ONE shadow that would be perfect training grounds for the orphans, so think what sensibilities you wish the orphans to have. Possible Shadows: Shadow Earths: The world we know. It is familiar and the Amber Chronicles started out the same way... [LIST] [*] Now, near a major city. [*] 1970, New York state, the exact same way Nine Princes of Amber started. [*] Victorian Britain, Victorian aristocracy of the British Empire would have similar sensibilities to the Princes of Amber. Also, this evokes the Wonderland riffs in the books. [*] Swashbuckling France, similar to New Avalon and the musketeer feel of Amber. [*] Elizabethan Britain, There are many Shakespearean references in Zelazny. Such characters would feel at home in Amber. [*] Beowulf-era Britain: the norse and celtic mythologies would work well for these folks. [/LIST] Other shadows: [LIST] [*] [B]Tiers[/B], a world based on Phillip Jose Farmer's World of Tiers, by Zelazny's unashamed admission, the main inspiration for the Chronicles of Amber. [*] [B]Ariel[/B], an Elizabethan world where local superstitions and myth are real, especially anything Shakespeare dreamed up. Think 7th Sea. [*] [B]Tintagel[/B], A world where the Arthurian myths are real, along with the other legends from the Age of Chivalry. Think Pendragon [*] [B]Albion[/B], a steampunk world where Wonderland would seem at home. Think Castle Falkenstein/Space: 1889 [*] [B]Arcadia[/B], Mythic pre-revolution France, think the mood of Brotherhood of the Wolf. [/LIST] These are only ideas and musings. I heartily encourage any other suggestions and look forward to feedback... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Forever Amber?
Top