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<blockquote data-quote="kookalouris" data-source="post: 4510113" data-attributes="member: 23872"><p>The Big Wish List:</p><p></p><p>This is a series of largely <strong><em>optional</em></strong> questions about the game. These will be the common factors that players and GM should agree upon as much as possible. Answer the ones that are important to you but this is the moment when your choices will have the <strong><em>most power </em></strong>to <strong><em>change </em></strong>the game. From the responses to this post, I will start to design the game background and structure.</p><p></p><p>Some of you have already answered some of these questions (and I <em>do </em>remember your responses) but I wanted to formally offer the questions up for clarity.</p><p></p><p>In most cases, I am utterly neutral as to the possible answers. In some, I have a preference that I want to share with you. And in still others, I can offer a little more hints and spoilers to the game if that helps with your decisions of course (and these may be in SBLOCK spoiler boxes).</p><p></p><p>First, some questions about the nuts-and-bolts of running the game:</p><p></p><p></p><ul> <li data-xf-list-type="ul">What do we want to call the game? Amber will do but it would be nice to further distinguish this game from the larger creation of Zelazny so as to avoid confusion.</li> <li data-xf-list-type="ul">What method do we want to run the game? An ENWorld forum would do the job. Is there any chance I can talk the players into a dedicated Yahoo group so as to store files and the like (or other group services, such as Google or MSN)?</li> <li data-xf-list-type="ul">How often would you like to post? Recent events at my workplace have probably slowed me down to twice or thrice weekly at most.</li> </ul><p></p><p></p><p>Now some plot questions:</p><p></p><p>Some of these have been asked (and answered) before. Please indulge me asking them again for completeness.</p><p></p><p></p><ul> <li data-xf-list-type="ul">How much do we want to hold to the canon continuity of Amber? Do we include the Bentacourt books? Are there specific variations of Amber continuity we want to see? What point in the continuity do we want to set the game?</li> <li data-xf-list-type="ul">What Zelazny characters and places do you want to see in the game? I will try and work them in. Which Zelazny characters and places DON'T you want to see in the game?</li> <li data-xf-list-type="ul">Of the characters and places you do want to have in the game, who do you want on your side and who do you want to be your enemies? Remember, we are only as good as our villains.</li> <li data-xf-list-type="ul">How Evil do you want the Victors to be? Merely the winning team or out to destroy Life, the Universe, and Everything!?</li> <li data-xf-list-type="ul">While your characters have to be near each other in a plot sense, do you want to all be part of the same family and the same place or different families in the same time (similar to the Roswell/Smallville TV series)?</li> </ul><p></p><p>Let me get these questions to you while I have the time. I may add more [rod serling]...for your approval[/rod serling] <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="kookalouris, post: 4510113, member: 23872"] The Big Wish List: This is a series of largely [B][I]optional[/I][/B] questions about the game. These will be the common factors that players and GM should agree upon as much as possible. Answer the ones that are important to you but this is the moment when your choices will have the [B][I]most power [/I][/B]to [B][I]change [/I][/B]the game. From the responses to this post, I will start to design the game background and structure. Some of you have already answered some of these questions (and I [I]do [/I]remember your responses) but I wanted to formally offer the questions up for clarity. In most cases, I am utterly neutral as to the possible answers. In some, I have a preference that I want to share with you. And in still others, I can offer a little more hints and spoilers to the game if that helps with your decisions of course (and these may be in SBLOCK spoiler boxes). First, some questions about the nuts-and-bolts of running the game: [LIST] [*]What do we want to call the game? Amber will do but it would be nice to further distinguish this game from the larger creation of Zelazny so as to avoid confusion. [*]What method do we want to run the game? An ENWorld forum would do the job. Is there any chance I can talk the players into a dedicated Yahoo group so as to store files and the like (or other group services, such as Google or MSN)? [*]How often would you like to post? Recent events at my workplace have probably slowed me down to twice or thrice weekly at most. [/LIST] Now some plot questions: Some of these have been asked (and answered) before. Please indulge me asking them again for completeness. [LIST] [*]How much do we want to hold to the canon continuity of Amber? Do we include the Bentacourt books? Are there specific variations of Amber continuity we want to see? What point in the continuity do we want to set the game? [*]What Zelazny characters and places do you want to see in the game? I will try and work them in. Which Zelazny characters and places DON'T you want to see in the game? [*]Of the characters and places you do want to have in the game, who do you want on your side and who do you want to be your enemies? Remember, we are only as good as our villains. [*]How Evil do you want the Victors to be? Merely the winning team or out to destroy Life, the Universe, and Everything!? [*]While your characters have to be near each other in a plot sense, do you want to all be part of the same family and the same place or different families in the same time (similar to the Roswell/Smallville TV series)? [/LIST] Let me get these questions to you while I have the time. I may add more [rod serling]...for your approval[/rod serling] ;) [/QUOTE]
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