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Forever Amber?
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<blockquote data-quote="kookalouris" data-source="post: 4527436" data-attributes="member: 23872"><p>Hmmm, 'teen Amber,' eh? We could form an eternal boy band. Corwin could be the dreamy but sullen one. (sorry, couldn't resist <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>OK, I actually have some spare time. I hope to put it to good use...</p><p></p><p>A couple of questions I forgot to ask a couple of posts ago.</p><p></p><p>Where do you want the Island? Modern travel and communication plus the wealth to use them means you aren't really far from anywhere in the Quiet Earth. </p><p></p><p>So the questions is really one of local color (or maybe colour). Whether a climatic battle takes place in a 'indian graveyard', ring of Sarcen stones, or a tropical lagoon is up to you.</p><p></p><p>I can think of roughly three rough choices.</p><p></p><p>New England Summer Colony/Fishing Town: This choice has the advantage of being the closest to the Amber novels, which started in New York state.</p><p></p><p>European Island, especially near France/Scandainavia/British Isles: Zelazny based the Amber Chronicles on Celtic and Norse mythology as much as anything else. And Europe is one of the few places where I can accent the ancient and medieval.</p><p></p><p>Paradise Island: An island of tropical beauty, perhaps in the Carribbean or the South Seas. A place where people go to escape the mundane. Like the game, a deliberate choice of exile.</p><p></p><p>I remember that Deuce Traveler is from Hawaii and Thanee is from Germany so I realize we have a cosmopolitan group. The Island will be fictional but I will base it on real suggestions.</p><p></p><p>Also, do you want this game to be your character's first exile? This may be the latest in a series of of narrow escapes, the last of a series of different shadows, tounges and faces.</p><p></p><p>Next up, some more character creation notes...</p><p></p><p>Thanee, you don't have to bid to beat the strongest. You can actively bid to, say, remain second in STRENGTH but still stronger against your enemies. In short, you can bid as little as you wish as well as as much as you have left.</p><p></p><p>The early part of the game will have you starting at HUMAN levels of ability, then CHAOS, then fully AMBER. These progressions will happen as plot devices. Until you reach AMBER level, the different points you bid in each attribute help rank you relative to each OTHER. If you have a higher STRENGTH than character B at game start, it will be higher than B when you are 'merely' human, then chaotic, then the normal Amber level players are probably used to (that is, unless B bids more). Let me know if this answered your questions.</p><p></p><p>Short answer, don't worry to much, just bid to your conception of your finished character and things will take care of themselves...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="kookalouris, post: 4527436, member: 23872"] Hmmm, 'teen Amber,' eh? We could form an eternal boy band. Corwin could be the dreamy but sullen one. (sorry, couldn't resist ;) ) OK, I actually have some spare time. I hope to put it to good use... A couple of questions I forgot to ask a couple of posts ago. Where do you want the Island? Modern travel and communication plus the wealth to use them means you aren't really far from anywhere in the Quiet Earth. So the questions is really one of local color (or maybe colour). Whether a climatic battle takes place in a 'indian graveyard', ring of Sarcen stones, or a tropical lagoon is up to you. I can think of roughly three rough choices. New England Summer Colony/Fishing Town: This choice has the advantage of being the closest to the Amber novels, which started in New York state. European Island, especially near France/Scandainavia/British Isles: Zelazny based the Amber Chronicles on Celtic and Norse mythology as much as anything else. And Europe is one of the few places where I can accent the ancient and medieval. Paradise Island: An island of tropical beauty, perhaps in the Carribbean or the South Seas. A place where people go to escape the mundane. Like the game, a deliberate choice of exile. I remember that Deuce Traveler is from Hawaii and Thanee is from Germany so I realize we have a cosmopolitan group. The Island will be fictional but I will base it on real suggestions. Also, do you want this game to be your character's first exile? This may be the latest in a series of of narrow escapes, the last of a series of different shadows, tounges and faces. Next up, some more character creation notes... Thanee, you don't have to bid to beat the strongest. You can actively bid to, say, remain second in STRENGTH but still stronger against your enemies. In short, you can bid as little as you wish as well as as much as you have left. The early part of the game will have you starting at HUMAN levels of ability, then CHAOS, then fully AMBER. These progressions will happen as plot devices. Until you reach AMBER level, the different points you bid in each attribute help rank you relative to each OTHER. If you have a higher STRENGTH than character B at game start, it will be higher than B when you are 'merely' human, then chaotic, then the normal Amber level players are probably used to (that is, unless B bids more). Let me know if this answered your questions. Short answer, don't worry to much, just bid to your conception of your finished character and things will take care of themselves...;) [/QUOTE]
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