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Forge of Fury: Deathtrap? (spoilers)
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<blockquote data-quote="Saeviomagy" data-source="post: 1423661" data-attributes="member: 5890"><p>Fundamentally:</p><p>PC's walk into area.</p><p>Surprise round</p><p>Roper grabs first PC(a rogue), strength drains him to unmovingness, hauls him 10 feet. Says something along the lines of "hmm, yummy". At this point everyone's pretty scared of something that does that much strength damage, but we figure "hey, it's got our pal, we have to save him".</p><p></p><p>Party fighters charge, rage, whatever. Do some damage, but not much.</p><p></p><p>Round 2</p><p>Roper fires off strands, attracts attacks of opportunity from 3 characters. It drains one of the 3 front-rankers to unconsciousness, but the other two get lucky with saves and merely get stuck. Which, incidentally, does nothing if you're already next to the roper. The remaining two attacks... Can't remember.</p><p></p><p>Two remaining characters get lucky, and polish off the roper.</p><p></p><p>The strands DON'T grapple - the only thing they do is draw you closer to the creature.</p><p></p><p>I don't think we used fire against it. I'm pretty sure the wizard wasted his goes trying to hit it with magic missile.</p><p></p><p>The problem with the creature is that it starts off what is supposed to be a 'diplomacy' encounter with an unprovoked attack.</p><p></p><p>There aren't going to be many players which will try for diplomacy in that situation.</p><p></p><p>Furthermore, because it grabs people, most people will be loathe to retreat and leave their buddies behind.</p><p></p><p>IF the creature specifically waits for the party to be in the room, then threatens them, perhaps you'd end up with a diplomatic solution. As-is it simply shows up as another combat encounter, and most players treat it as such.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1423661, member: 5890"] Fundamentally: PC's walk into area. Surprise round Roper grabs first PC(a rogue), strength drains him to unmovingness, hauls him 10 feet. Says something along the lines of "hmm, yummy". At this point everyone's pretty scared of something that does that much strength damage, but we figure "hey, it's got our pal, we have to save him". Party fighters charge, rage, whatever. Do some damage, but not much. Round 2 Roper fires off strands, attracts attacks of opportunity from 3 characters. It drains one of the 3 front-rankers to unconsciousness, but the other two get lucky with saves and merely get stuck. Which, incidentally, does nothing if you're already next to the roper. The remaining two attacks... Can't remember. Two remaining characters get lucky, and polish off the roper. The strands DON'T grapple - the only thing they do is draw you closer to the creature. I don't think we used fire against it. I'm pretty sure the wizard wasted his goes trying to hit it with magic missile. The problem with the creature is that it starts off what is supposed to be a 'diplomacy' encounter with an unprovoked attack. There aren't going to be many players which will try for diplomacy in that situation. Furthermore, because it grabs people, most people will be loathe to retreat and leave their buddies behind. IF the creature specifically waits for the party to be in the room, then threatens them, perhaps you'd end up with a diplomatic solution. As-is it simply shows up as another combat encounter, and most players treat it as such. [/QUOTE]
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