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Forge of Fury: Deathtrap? (spoilers)
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<blockquote data-quote="Graywolf-ELM" data-source="post: 1447695" data-attributes="member: 16236"><p><strong>Forge of fumbling foolery</strong></p><p></p><p>Oh yes, The Forge of Fury, I'll eventually write this one up in a story hour. We have a rather unusual party. No wizard, sorcerer or fighter type, unless you count the Monk/psion, Druid, Cleric of Sune, Rogue, Bard, that we have. It takes us twice as long to kill anything it seems(all between 3rd and 4th level). An NPC Druid is along for the ride as well, 3 horses are left outside to fend for themselves, 1 being an animal companion to watch over the other two.</p><p></p><p>We came in the back door by the rogue's suggestion(my character), and our Druid promptly gets mauled by the Bear that is released. The troggy's are put to sleep, and the bear calmed down by the NPC Druid. We missed the rooms with the magic sword and the Helm, until much later. Somehow we made it down to the Roper's lair, and suddenly rock formations are part of the description Stalactites. an arrow gets popped off at the rock, and lo and behold, it hits, waking the creature. We couldn't get out fast enough</p><p></p><p>We bypassed the Gricks and Iron door(failed open lock check) and got hammered by the stirges. We ended up going up through the tunnels, bypassing the fire trap, and hitting the Orc's from behind, starting with the 3 in the room together sorcerer or shaman, she didn't have much of a chance to cast anything. Good rolls by the thief to pick the lock, and push the key onto something we slid under the door. We flung the door open and killed 2 of them with a round, one ran for the secret door, and we killed her before she could warn anyone. We then found 2 NPC's in a cage, and set them free. We came at the rope bridge from the opposite direction. My rogue flings the door open, rushes out and sneak attacks one Orc to death, the rest of the party takes a round and a half to take out the other.</p><p></p><p>We find 1 secret door, and kill the Orc that comes out by hypnotizing it, and the Druid beheading it with his scimitar. back across the bridge to attack the Ogre and his 2 wolf pets, who we took several rounds to kill. back around to the other secret door, and kill the Orcs there. We didn't find the secret door to the barracks, and during the rest we were taking, the remaining Orcs come through that door. My Rogue pops around the corner, and drops one with a single arrow. We ended up parleying with this last group, and remind them, we've killed their Ogre leader and everyone else we've come across. They pack it up and head out. </p><p></p><p>We meet the Gricks on the way back down to open the iron door, and it takes us a while to figure out magic or high damage is needed for these guys. The door is finally opened with support from the Cleric with a spell.</p><p></p><p>The rogue promptly sets off the alarm heading towards the Duergar, and when they tell us to leave or die, the rest of the party pushes in to see what's going on. After a running battle with the 3 in this room, doors are flung open to the ones in the forge, who promptly turn invisible and give us plenty of fits. Our Druid player was out for this session, so I used him to cast some spells. Summoned a crocodile, and did not read that he could take 10 on a swim check and promptly failed it. After killing everyone here, culminating with the croc finally remembering he can swim and eating the familiar as it tries to escape.</p><p></p><p>We then got the tar beat out of us by an animate table, and decide that maybe we should be thinking about getting to a town to drown some of our sorrows. 2 more deurgar attack us during our rest here, and we kill one and get the other to surrender. At this point one of the Druids says, Oh my, I need to check up on my horse. Many of us, are just looking for an excuse to leave at this point, and agree. Well one of them has been eaten, the grisly remains are here, and the other two have been led off by a group of humanoids(read the Orcs we let go earlier) We end up tracking them to a humanoid hunting party coming back with some deer. We figure that if they are hunting and coming back with deer, then they've already eaten the horses. Some of us say good riddance to the Forge and are ready to head back to town. No dragon or succubus for us, we would hav been slaughtered.</p><p></p><p>The second Druid is leaving the party, we are gaining an Elf Paladin, and my rogue is going to multiclass wizard now.</p></blockquote><p></p>
[QUOTE="Graywolf-ELM, post: 1447695, member: 16236"] [b]Forge of fumbling foolery[/b] Oh yes, The Forge of Fury, I'll eventually write this one up in a story hour. We have a rather unusual party. No wizard, sorcerer or fighter type, unless you count the Monk/psion, Druid, Cleric of Sune, Rogue, Bard, that we have. It takes us twice as long to kill anything it seems(all between 3rd and 4th level). An NPC Druid is along for the ride as well, 3 horses are left outside to fend for themselves, 1 being an animal companion to watch over the other two. We came in the back door by the rogue's suggestion(my character), and our Druid promptly gets mauled by the Bear that is released. The troggy's are put to sleep, and the bear calmed down by the NPC Druid. We missed the rooms with the magic sword and the Helm, until much later. Somehow we made it down to the Roper's lair, and suddenly rock formations are part of the description Stalactites. an arrow gets popped off at the rock, and lo and behold, it hits, waking the creature. We couldn't get out fast enough We bypassed the Gricks and Iron door(failed open lock check) and got hammered by the stirges. We ended up going up through the tunnels, bypassing the fire trap, and hitting the Orc's from behind, starting with the 3 in the room together sorcerer or shaman, she didn't have much of a chance to cast anything. Good rolls by the thief to pick the lock, and push the key onto something we slid under the door. We flung the door open and killed 2 of them with a round, one ran for the secret door, and we killed her before she could warn anyone. We then found 2 NPC's in a cage, and set them free. We came at the rope bridge from the opposite direction. My rogue flings the door open, rushes out and sneak attacks one Orc to death, the rest of the party takes a round and a half to take out the other. We find 1 secret door, and kill the Orc that comes out by hypnotizing it, and the Druid beheading it with his scimitar. back across the bridge to attack the Ogre and his 2 wolf pets, who we took several rounds to kill. back around to the other secret door, and kill the Orcs there. We didn't find the secret door to the barracks, and during the rest we were taking, the remaining Orcs come through that door. My Rogue pops around the corner, and drops one with a single arrow. We ended up parleying with this last group, and remind them, we've killed their Ogre leader and everyone else we've come across. They pack it up and head out. We meet the Gricks on the way back down to open the iron door, and it takes us a while to figure out magic or high damage is needed for these guys. The door is finally opened with support from the Cleric with a spell. The rogue promptly sets off the alarm heading towards the Duergar, and when they tell us to leave or die, the rest of the party pushes in to see what's going on. After a running battle with the 3 in this room, doors are flung open to the ones in the forge, who promptly turn invisible and give us plenty of fits. Our Druid player was out for this session, so I used him to cast some spells. Summoned a crocodile, and did not read that he could take 10 on a swim check and promptly failed it. After killing everyone here, culminating with the croc finally remembering he can swim and eating the familiar as it tries to escape. We then got the tar beat out of us by an animate table, and decide that maybe we should be thinking about getting to a town to drown some of our sorrows. 2 more deurgar attack us during our rest here, and we kill one and get the other to surrender. At this point one of the Druids says, Oh my, I need to check up on my horse. Many of us, are just looking for an excuse to leave at this point, and agree. Well one of them has been eaten, the grisly remains are here, and the other two have been led off by a group of humanoids(read the Orcs we let go earlier) We end up tracking them to a humanoid hunting party coming back with some deer. We figure that if they are hunting and coming back with deer, then they've already eaten the horses. Some of us say good riddance to the Forge and are ready to head back to town. No dragon or succubus for us, we would hav been slaughtered. The second Druid is leaving the party, we are gaining an Elf Paladin, and my rogue is going to multiclass wizard now. [/QUOTE]
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