Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Forge of Fury: Deathtrap? (spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="coyote6" data-source="post: 1447879" data-attributes="member: 1225"><p>The only softening I did was to let the party's knowledge skills function (i.e., the bard made a bardic knowledge check to recall a roper's weakness). That, and allow some mostly-useless NPCs (a hireling or two, and some rescued prisoners). The PCs had also made 4th level by the time they met Mr. R.</p><p></p><p>The group wandered into the room, and the roper promptly ate a couple of the rescued prisoners; after a couple of PCs took that 2d8 Str loss, the rest chopped off a couple of strands, and they all fled. IIRC, they spent a few days recovering (lots of <em>lesser restoration</em>) & preparing before going back (actually, they may have even finished exploring the Forge before preparing & going back). In any case, they set about Getting Even. </p><p></p><p>With scrolls scribed and LOTS of alchemist's fire in hand (remember, there's a partially broken trap on an upper level that can be turned into quite a few vials of alchemist's fire), the PCs used nearly every single buffing spell, scroll, or potion they had (IIRC, the cleric did use every non-orison spell he had on buffing spells -- <em>bull's strength, bless, shield of faith, endure elements</em>, etc., and the sorcerer spent all her 2nd level slots, plus some scrolls, making the whole party invisible), snuck up (invisibily), used an invisible portable footbridge (that they built; a PC had profession "carpenter" or "handyman" or some such) to get the stealthy ranger & rogue close to the roper (bad Listen roll, and that darned <em>invisibility</em>), and opened fire with sneak attacks and alchemist's fire. Two or three PCs readied actions to swing their slashing weapons (gripped in both <em>bull's strengthed</em> hands) at the roper's strands.</p><p></p><p>Between a couple-few lucky hits, a couple-three people pelting the roper with alchemist's fire, and a couple of terrible rolls (in the open, IIRC), those 90 hp went away *quick*. A roper's touch AC is 10, and every vial of fire either did 4d6 of fire damage (only take 6-7 vials to kill it dead, and they had over a dozen), or did 2d6 and cost the roper an action, trying to put the flames out (and thus halve the damge). The adventurers were beat up, and they took days to recover, but they bloody well killed the roper. </p><p></p><p>(And then cast <em>detect magic</em>, at which point I had to rule that a roper's stomach was not, in fact, the equivalent of a foot of stone or an inch of metal, and the sorcerer ended up very happy. And many future villains that lacked immunity to <em>magic missiles</em> ended up very unhappy.)</p><p></p><p>A 3.5e roper would've slaughtered 'em, though. The instantly-regenerating-strands would've hurt, a lot -- the PCs chopped through a couple-three strands in the first couple of rounds, and I think they managed to chop through all or almost all before the end of the fight, thus cutting the roper's number of attacks down quite dramatically.</p></blockquote><p></p>
[QUOTE="coyote6, post: 1447879, member: 1225"] The only softening I did was to let the party's knowledge skills function (i.e., the bard made a bardic knowledge check to recall a roper's weakness). That, and allow some mostly-useless NPCs (a hireling or two, and some rescued prisoners). The PCs had also made 4th level by the time they met Mr. R. The group wandered into the room, and the roper promptly ate a couple of the rescued prisoners; after a couple of PCs took that 2d8 Str loss, the rest chopped off a couple of strands, and they all fled. IIRC, they spent a few days recovering (lots of [i]lesser restoration[/i]) & preparing before going back (actually, they may have even finished exploring the Forge before preparing & going back). In any case, they set about Getting Even. With scrolls scribed and LOTS of alchemist's fire in hand (remember, there's a partially broken trap on an upper level that can be turned into quite a few vials of alchemist's fire), the PCs used nearly every single buffing spell, scroll, or potion they had (IIRC, the cleric did use every non-orison spell he had on buffing spells -- [i]bull's strength, bless, shield of faith, endure elements[/i], etc., and the sorcerer spent all her 2nd level slots, plus some scrolls, making the whole party invisible), snuck up (invisibily), used an invisible portable footbridge (that they built; a PC had profession "carpenter" or "handyman" or some such) to get the stealthy ranger & rogue close to the roper (bad Listen roll, and that darned [i]invisibility[/i]), and opened fire with sneak attacks and alchemist's fire. Two or three PCs readied actions to swing their slashing weapons (gripped in both [i]bull's strengthed[/i] hands) at the roper's strands. Between a couple-few lucky hits, a couple-three people pelting the roper with alchemist's fire, and a couple of terrible rolls (in the open, IIRC), those 90 hp went away *quick*. A roper's touch AC is 10, and every vial of fire either did 4d6 of fire damage (only take 6-7 vials to kill it dead, and they had over a dozen), or did 2d6 and cost the roper an action, trying to put the flames out (and thus halve the damge). The adventurers were beat up, and they took days to recover, but they bloody well killed the roper. (And then cast [i]detect magic[/i], at which point I had to rule that a roper's stomach was not, in fact, the equivalent of a foot of stone or an inch of metal, and the sorcerer ended up very happy. And many future villains that lacked immunity to [i]magic missiles[/i] ended up very unhappy.) A 3.5e roper would've slaughtered 'em, though. The instantly-regenerating-strands would've hurt, a lot -- the PCs chopped through a couple-three strands in the first couple of rounds, and I think they managed to chop through all or almost all before the end of the fight, thus cutting the roper's number of attacks down quite dramatically. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forge of Fury: Deathtrap? (spoilers)
Top