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Forge of Fury: Deathtrap? (spoilers)
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<blockquote data-quote="Rel" data-source="post: 1448637" data-attributes="member: 99"><p>You can read the particulars in my Story Hour (it is in the first Story Hour thread, which you can navigate back to via the link in my sig) if you like. </p><p></p><p>I did a lot of tailoring to this module to fit it perfectly into my campaign but it was worth the effort. I got a lot of nights adventure out of it and The Stone Tooth has become a prominent landmark in my campaign. After the party accomplished their mission and the orc invasion was defeated, some Dwarves who helped repel the orcs got word from the party that there were Duergar in Durgeddin's forge. They got a posse together and cleaned the place out. It is once again in Dwarven hands and they are turning out some fine mithral/magical weapons again (another change I made to the mod was that there was a vein of mithral in the Glitterhame).</p></blockquote><p></p>
[QUOTE="Rel, post: 1448637, member: 99"] You can read the particulars in my Story Hour (it is in the first Story Hour thread, which you can navigate back to via the link in my sig) if you like. I did a lot of tailoring to this module to fit it perfectly into my campaign but it was worth the effort. I got a lot of nights adventure out of it and The Stone Tooth has become a prominent landmark in my campaign. After the party accomplished their mission and the orc invasion was defeated, some Dwarves who helped repel the orcs got word from the party that there were Duergar in Durgeddin's forge. They got a posse together and cleaned the place out. It is once again in Dwarven hands and they are turning out some fine mithral/magical weapons again (another change I made to the mod was that there was a vein of mithral in the Glitterhame). [/QUOTE]
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Forge of Fury: Deathtrap? (spoilers)
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