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Forge of Fury: Deathtrap? (spoilers)
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<blockquote data-quote="Saeviomagy" data-source="post: 1463193" data-attributes="member: 5890"><p>Good luck with the dice means</p><p>1) The heavy hitters in the group make their saves against strength-drain attacks</p><p>2) They hit often, with a high number of crits</p><p></p><p>We never saw it until it attacked, upon which it basically took out the rogue, and tied up one of it's own tentacles.</p><p></p><p>We didn't have anyone heavily armoured. Which was interesting. The entire party was mostly relying on dex for ac. Even so, he hit basically everyone he attacked.</p><p></p><p>What sort of distance are we talking? Jump checks (good ones) get you across the stream. I believe one of the previous adventures has a ring of jump in it? At the time jump rings were +30 to jump checks, making leaps like the bridge possible and likely.</p><p></p><p>Which didn't matter because we thumped him.</p><p></p><p>Yeah - we never had the faintest idea that the creature would be willing to negotiate. With slightly worse dice rolls, we would have been forced to retreat, leaving half the party or more for dead.</p><p></p><p>Altering the encounter so the roper opens negotiations is probably the best thing to do by far.</p><p></p><p>Yup. He's basically an undetectable, unsurvivable trap that you can't escape once you've triggered. If you get ludicrously lucky, you might kill him, but you should by no means rely on this level of luck.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1463193, member: 5890"] Good luck with the dice means 1) The heavy hitters in the group make their saves against strength-drain attacks 2) They hit often, with a high number of crits We never saw it until it attacked, upon which it basically took out the rogue, and tied up one of it's own tentacles. We didn't have anyone heavily armoured. Which was interesting. The entire party was mostly relying on dex for ac. Even so, he hit basically everyone he attacked. What sort of distance are we talking? Jump checks (good ones) get you across the stream. I believe one of the previous adventures has a ring of jump in it? At the time jump rings were +30 to jump checks, making leaps like the bridge possible and likely. Which didn't matter because we thumped him. Yeah - we never had the faintest idea that the creature would be willing to negotiate. With slightly worse dice rolls, we would have been forced to retreat, leaving half the party or more for dead. Altering the encounter so the roper opens negotiations is probably the best thing to do by far. Yup. He's basically an undetectable, unsurvivable trap that you can't escape once you've triggered. If you get ludicrously lucky, you might kill him, but you should by no means rely on this level of luck. [/QUOTE]
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Forge of Fury: Deathtrap? (spoilers)
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