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Forge of Fury: Deathtrap? (spoilers)
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<blockquote data-quote="Destil" data-source="post: 1467550" data-attributes="member: 1980"><p>Yeah. When I ran FoF that's where all the PCs got taken down. In part I suppose I <strong>should</strong> have forced the rug to take a -20 on it's grapple checks in order to grapple more than one person (and also perhaps simply imediatly grappled the 1st person who stepped onto it, it 'waited' for a group of 3 which dosn't follow construct behavior very well).</p><p></p><p>Ah, well. Live and learn... well... not the PCs... but...</p><p></p><p>Lookie! Notes on changing the modue to include some psionics (was running in a world with about 40% magic 60% psionics) and some weird shadow-plane connectivity I wanted to tie into the next adventure...</p><p>(also from a meta-game standpoint I had PCs one level higher than the norm, and I wanted some undead for the pre-hunter of the dead to bash on).</p><p></p><p>Great Ulfe: Ogre Psion 3; Large Giant; HD 4d8+3d6+32; hp 59+3t [verve]; Init -1; Speed 30’; AC 18 (17) [Combat Precognition](-1 dex -1 size +4 scale +4 natural armor +1 insight); Atk +9 melee (2d8+7/x3, mw greataxe); AL CE; SV Fort +8, Ref +2, Will +8; Str 21, Dex 9, Con 16, Int 8, Cha 9</p><p> Skills and Feats: Climb +6, Handle Animal +2, Intimidate +3, Listen +4, Spot +4, Swim +6, Concentration +13 (+17 defensive); Iron Will, Weapon Focus (greataxe), Stand Still [reserve 1+] (PsiHB 30), Combat Manifestation, Psionic Focus (psycokenetic)</p><p> Psionics: (Egoist, secondary psycokenetic [19, +4] and clearsentent [16, +3] ); manifester level 3rd; 7 PP/day; 6 talents / day; powers 2+d / 2+d; combat modes: Id Insinuation (+7), Thought Crush (+1), Mind Shield, Empty Mind.</p><p> 0th – Verve(1 minuet, 3 tHP), Inkling, Far Punch; 1st - Biofeedback (3 minuets, 6 subdual / attack), Stomp (DC 1d20+7), Combat precognition (3 minuets / +1 AC).</p><p> Possessions: Psicrystal of resolve (+2 Will Saves); Psionic Tattoos: Wyrm breath @ 4th ML, 2 Body Adjustment (+3d6 HP) @ 4th ML, Shroud of Resistance +1 (psionic); Huge MW greataxe, Large Scale Male.</p><p> Activates Combat Precognition, Biofeedback and Verve before combat, -2pp & 1 talent. Displays spot DC 0+1/5 feet for CP & Bio</p><p> Biofeedback display – Excessive amounts of slightly lumenescent bluish blood flow from various small abrasions in the skin all along the ogre’s body as it’s muscles deform and inflate before becoming more lean and sinuous. It’s skin takes on a horridly bruised appearance when struck with ‘lethal’ force. Combat precognation display- the creatures eyes glow white for 1 round. Wyrm Breath Tatoo Display - Frost forms about the ogre’s neck and it sheds a cold mist, also the scent of a snowstorm fills the area.</p><p> Tattoos: A silver and white stylized tattoo of a reptilian creature opening it’s toothy maw (Wyrm Breath); two simple intertwined red and blue lines looping about the left wrist & bicept (Body Adjust).</p><p> Shroud of Resistance: A soft grey / washed out blue cloak on the outside with a faintly cloudy looking tubular pattern running up the back, the interior is a flat featureless dim grey with tiny silver points that are slightly luminescent simmering within it’s folds. Wrapped about the neck with a simple silver cord. Psionic Cloak of Astral Resistance +1 (+1 resistance bonus to saves)</p><p> </p><p> The roper becomes a creature with the stats of a shadow hydra (6 headed). The chamber beyond the river is weakly linked to the plane of shadow. The Trogs worship this creature as a god and feed sacrifices to it. "A creature with dull splotchy grey and black skin, the lower body a hulking mass of muscular legs each with a massive obsidian-black claw. Six twisted snake-like necks, each ending with a gaping maw of black void sorrounded by uneven rows of jagged, opal-white teeth petrude nearly 12 feet from this base. A single yellow pale yellow, cat-like eye at the center of the lower body stares at you from the shadows of the cave."</p><p> Shadow Hydra (6 headed) Huge Magical Beast; HD 6d10+30 (63 hd); Init +1; Speed 30' (swim 30'); AC 15(-2 size, +1 dex, +6 natural); Atk 6 bites +5 melee (1d10+3); Face/Reach: 20ft by 20ft/10ft; SQ: Scent, Cold Resist 12, Shadow Blend (9/10ths concealment in shadow), Fast Healing 2; Saves: Fort +10, Ref +6, Will +2; Str 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9</p><p> Skills and Feats: Listen +6, Move Silently +7, Spot +6; Combat Reflexes (6 AoO / round - 1/head)</p><p></p><p>Wyrm breath</p><p>Psycomatabolic (Str)</p><p>Level: Psion 2 / Psychic Warrior 2</p><p>Display: Me, Of</p><p>Manifestation Time: 1 action</p><p>Range: Short (25’ + 5’/level)</p><p>Area: Cone</p><p>Duration: Instantaneous</p><p>Power Points: 3</p><p>Power Resistance: Yes</p><p>Save: Reflex Half</p><p></p><p>You gain the ability to breath freezing a cold blast of breath, emulating a frost wyrm. This deals 3d4 cold damage to everything within the area of effect.</p><p></p><p>Make the Adept in the Orc area a cleric 5, Evil and Death Domains, also 7 zombies.</p><p>Give trogs some levels, rogue, fighter and cleric (darkness domain) are common.</p></blockquote><p></p>
[QUOTE="Destil, post: 1467550, member: 1980"] Yeah. When I ran FoF that's where all the PCs got taken down. In part I suppose I [b]should[/b] have forced the rug to take a -20 on it's grapple checks in order to grapple more than one person (and also perhaps simply imediatly grappled the 1st person who stepped onto it, it 'waited' for a group of 3 which dosn't follow construct behavior very well). Ah, well. Live and learn... well... not the PCs... but... Lookie! Notes on changing the modue to include some psionics (was running in a world with about 40% magic 60% psionics) and some weird shadow-plane connectivity I wanted to tie into the next adventure... (also from a meta-game standpoint I had PCs one level higher than the norm, and I wanted some undead for the pre-hunter of the dead to bash on). Great Ulfe: Ogre Psion 3; Large Giant; HD 4d8+3d6+32; hp 59+3t [verve]; Init -1; Speed 30’; AC 18 (17) [Combat Precognition](-1 dex -1 size +4 scale +4 natural armor +1 insight); Atk +9 melee (2d8+7/x3, mw greataxe); AL CE; SV Fort +8, Ref +2, Will +8; Str 21, Dex 9, Con 16, Int 8, Cha 9 Skills and Feats: Climb +6, Handle Animal +2, Intimidate +3, Listen +4, Spot +4, Swim +6, Concentration +13 (+17 defensive); Iron Will, Weapon Focus (greataxe), Stand Still [reserve 1+] (PsiHB 30), Combat Manifestation, Psionic Focus (psycokenetic) Psionics: (Egoist, secondary psycokenetic [19, +4] and clearsentent [16, +3] ); manifester level 3rd; 7 PP/day; 6 talents / day; powers 2+d / 2+d; combat modes: Id Insinuation (+7), Thought Crush (+1), Mind Shield, Empty Mind. 0th – Verve(1 minuet, 3 tHP), Inkling, Far Punch; 1st - Biofeedback (3 minuets, 6 subdual / attack), Stomp (DC 1d20+7), Combat precognition (3 minuets / +1 AC). Possessions: Psicrystal of resolve (+2 Will Saves); Psionic Tattoos: Wyrm breath @ 4th ML, 2 Body Adjustment (+3d6 HP) @ 4th ML, Shroud of Resistance +1 (psionic); Huge MW greataxe, Large Scale Male. Activates Combat Precognition, Biofeedback and Verve before combat, -2pp & 1 talent. Displays spot DC 0+1/5 feet for CP & Bio Biofeedback display – Excessive amounts of slightly lumenescent bluish blood flow from various small abrasions in the skin all along the ogre’s body as it’s muscles deform and inflate before becoming more lean and sinuous. It’s skin takes on a horridly bruised appearance when struck with ‘lethal’ force. Combat precognation display- the creatures eyes glow white for 1 round. Wyrm Breath Tatoo Display - Frost forms about the ogre’s neck and it sheds a cold mist, also the scent of a snowstorm fills the area. Tattoos: A silver and white stylized tattoo of a reptilian creature opening it’s toothy maw (Wyrm Breath); two simple intertwined red and blue lines looping about the left wrist & bicept (Body Adjust). Shroud of Resistance: A soft grey / washed out blue cloak on the outside with a faintly cloudy looking tubular pattern running up the back, the interior is a flat featureless dim grey with tiny silver points that are slightly luminescent simmering within it’s folds. Wrapped about the neck with a simple silver cord. Psionic Cloak of Astral Resistance +1 (+1 resistance bonus to saves) The roper becomes a creature with the stats of a shadow hydra (6 headed). The chamber beyond the river is weakly linked to the plane of shadow. The Trogs worship this creature as a god and feed sacrifices to it. "A creature with dull splotchy grey and black skin, the lower body a hulking mass of muscular legs each with a massive obsidian-black claw. Six twisted snake-like necks, each ending with a gaping maw of black void sorrounded by uneven rows of jagged, opal-white teeth petrude nearly 12 feet from this base. A single yellow pale yellow, cat-like eye at the center of the lower body stares at you from the shadows of the cave." Shadow Hydra (6 headed) Huge Magical Beast; HD 6d10+30 (63 hd); Init +1; Speed 30' (swim 30'); AC 15(-2 size, +1 dex, +6 natural); Atk 6 bites +5 melee (1d10+3); Face/Reach: 20ft by 20ft/10ft; SQ: Scent, Cold Resist 12, Shadow Blend (9/10ths concealment in shadow), Fast Healing 2; Saves: Fort +10, Ref +6, Will +2; Str 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9 Skills and Feats: Listen +6, Move Silently +7, Spot +6; Combat Reflexes (6 AoO / round - 1/head) Wyrm breath Psycomatabolic (Str) Level: Psion 2 / Psychic Warrior 2 Display: Me, Of Manifestation Time: 1 action Range: Short (25’ + 5’/level) Area: Cone Duration: Instantaneous Power Points: 3 Power Resistance: Yes Save: Reflex Half You gain the ability to breath freezing a cold blast of breath, emulating a frost wyrm. This deals 3d4 cold damage to everything within the area of effect. Make the Adept in the Orc area a cleric 5, Evil and Death Domains, also 7 zombies. Give trogs some levels, rogue, fighter and cleric (darkness domain) are common. [/QUOTE]
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