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Forge of Fury endgame...how would you play this out?
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<blockquote data-quote="Uller" data-source="post: 7808461" data-attributes="member: 413"><p>We are playing through Forge of Fury. Five 4th level PCs (they have enough xp for 5th but need to go have some downtime to level up).</p><p></p><p>They cleared the orcs from the mountain door but unknown to them the survivors have returned. This includes the eye of gruumsh and about 10 orcs.</p><p></p><p>They cleared the troglodytes but the sorcerer escaped. After they cleared all the duergar they attempted a long rest in the queen's room. But the troglodyte sorcerer, a troop of about 10 trogs and the dragon came looking for them. This lead to a fighting retreat into the haunted portions of the foundry where they fought the ghost and destroyed it while holding the trogs at bay with a flaming sphere. The trog sorcerer and dragon finally persuaded the trogs to push through the flames. The party was able to kill the sorcerer, breaking the morale of the trogs enough to drive them off. The dragon is unwilling to pursue the party into the narrow passages because they already defeated it once in another lair so it knows they are not to be triffled with, even while tired.</p><p></p><p>During the fight one of the party stumbled into the succubus, she offered to help in exchange for a favor (and attempted to charm him but he made his save) but he noped out, closed the door and announced "there is some creepy lady in there!"</p><p></p><p>The dragon slew a few trogs and left in a rage but they don't know where. Last time they tangled with it, it outright slew their cleric from massive damage so even though they beat it, they are not all that interested in a direct confrontation either.</p><p></p><p>I am strongly considering replacing the succubus with a night hag because it fits the campaign better. Three covens operate in the area and are responsible for the terrible things that have brought the party to the area in the first place and I want a monster they will have to negotiate with rather than fight. But they do have a scroll of banishment and magic circle...and she knows it. The paladin in the party is a new addition (a player returned from a long absence in the middle of the duergar lair so I placed him as a prisoner. He and another party came looking to destroy a "fiend" but were defeated. The duergar had him as a prisoner and were interrogating him).</p><p></p><p>So now the dragon has retreated (temporarily).</p><p></p><p>The ghost is destroyed (also temporarily...i rule that ghosts and similar undead return to their haunt until whatever is keeping them tied to the world is resolved).</p><p></p><p>The succubus/hag is aware of them amd they are aware of her. </p><p></p><p>The orcs are reoccupying the upper level. </p><p></p><p>The trogs are defeated and scattered permanently. </p><p></p><p>The party badly needs a long rest.</p><p></p><p>What happens next?</p></blockquote><p></p>
[QUOTE="Uller, post: 7808461, member: 413"] We are playing through Forge of Fury. Five 4th level PCs (they have enough xp for 5th but need to go have some downtime to level up). They cleared the orcs from the mountain door but unknown to them the survivors have returned. This includes the eye of gruumsh and about 10 orcs. They cleared the troglodytes but the sorcerer escaped. After they cleared all the duergar they attempted a long rest in the queen's room. But the troglodyte sorcerer, a troop of about 10 trogs and the dragon came looking for them. This lead to a fighting retreat into the haunted portions of the foundry where they fought the ghost and destroyed it while holding the trogs at bay with a flaming sphere. The trog sorcerer and dragon finally persuaded the trogs to push through the flames. The party was able to kill the sorcerer, breaking the morale of the trogs enough to drive them off. The dragon is unwilling to pursue the party into the narrow passages because they already defeated it once in another lair so it knows they are not to be triffled with, even while tired. During the fight one of the party stumbled into the succubus, she offered to help in exchange for a favor (and attempted to charm him but he made his save) but he noped out, closed the door and announced "there is some creepy lady in there!" The dragon slew a few trogs and left in a rage but they don't know where. Last time they tangled with it, it outright slew their cleric from massive damage so even though they beat it, they are not all that interested in a direct confrontation either. I am strongly considering replacing the succubus with a night hag because it fits the campaign better. Three covens operate in the area and are responsible for the terrible things that have brought the party to the area in the first place and I want a monster they will have to negotiate with rather than fight. But they do have a scroll of banishment and magic circle...and she knows it. The paladin in the party is a new addition (a player returned from a long absence in the middle of the duergar lair so I placed him as a prisoner. He and another party came looking to destroy a "fiend" but were defeated. The duergar had him as a prisoner and were interrogating him). So now the dragon has retreated (temporarily). The ghost is destroyed (also temporarily...i rule that ghosts and similar undead return to their haunt until whatever is keeping them tied to the world is resolved). The succubus/hag is aware of them amd they are aware of her. The orcs are reoccupying the upper level. The trogs are defeated and scattered permanently. The party badly needs a long rest. What happens next? [/QUOTE]
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