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Forge of Fury PF system -OOC
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<blockquote data-quote="Walking Dad" data-source="post: 5192862" data-attributes="member: 59043"><p>[sblock=Character Name]</p><p>[sblock=Game Info]</p><p>Race: Halfling</p><p>Class: Sorcerer (Air)</p><p>Level: 4</p><p>Experience: 6,000</p><p>Alignment: TN</p><p>Languages: common, halfling, auran, draconic</p><p>Deity:?[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 09 -1 (01pts) (includes racial penalty)</p><p>DEX: 18 +4 (07pts) (includes racial and lev 4 bonus)</p><p>CON: 14 +2 (05pts)</p><p>INT: 14 +2 (05pts)</p><p>WIS: 10 +0 (00pts)</p><p>CHA: 17 +3 (07pts) (includes racial bonus)</p><p>[/sblock]</p><p>[sblock=Combat]</p><p>HP: 34 = [4d6 + 8] +Toughness Feat [4] + Fav Class [4]</p><p>AC: 20 = 10 + 4 (mage armor) + 4 (Dex) + 1 (size) + 1 (misc)</p><p>AC Touch: 16 = 10 + 0 (mage armor) + 4 (Dex) + 1 (size) + 1 (misc)</p><p>AC Flatfooted: 15 = 10 + 4 (mage armor) + 0 (Dex) + 1 (size) + 0 (misc)</p><p>INIT: +4 = +4 (DEX) + 0 (misc)</p><p>BAB: +2 = +2 (class/es)</p><p>CMB: +0 = -1 (STR) -1 (size) +2 (BAB)</p><p>CMD: 14 = +0 (CMB) + 4 (Dex)</p><p>Fort: +4 = +1 (base) + 2 (Con) + 1 (misc)</p><p>Reflex: +6 = +1 (base) + 4 (Dex) + 1 (misc)</p><p>Will: +5 = +4 (base) + 0 (Wis) + 1 (misc)</p><p>Speed: 20'</p><p>Damage Reduction: none</p><p>Spell Resistance: none[/sblock]</p><p>[sblock=Weapon Stats]</p><p>List as follows:</p><p>Weapon(melee or ranged): +XX = +X(BAB) + X (Stat) + X (feat) + X (item) + X (magic) / DAMAGE, SPECIAL AND RANGE IF NEEDED[/sblock]</p><p>[sblock=Racial Traits]</p><p><span style="font-size: 10px"><strong></strong></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong>+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.</strong></span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong>Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.</strong></span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong>Slow Speed: Halflings have a base speed of 20 feet.</strong></span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong>Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.</strong></span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong>Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.</strong></span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong>Keen Senses: Halflings receive a +2 racial bonus on <a href="http://www.pathfindersrd.com/skills/perception" target="_blank">Perception</a> skill checks.</strong></span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong>Sure-Footed: Halflings receive a +2 racial bonus on <a href="http://www.pathfindersrd.com/skills/acrobatics" target="_blank">Acrobatics</a> and <a href="http://www.pathfindersrd.com/skills/climb" target="_blank">Climb</a> skill checks.</strong></span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong>Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.</strong></span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong>Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.</strong></span></li> </ul><p>[/sblock]</p><p>[sblock=Class Features]</p><p><span style="font-size: 12px"><strong>Bloodline Arcana</strong></span></p><p><span style="font-size: 12px"><strong></strong></span><span style="font-size: 12px"><em>Elemental Ray</em></span></p><p><span style="font-size: 12px"><em></em></span><span style="font-size: 12px"><em>Elemental Resistance</em></span></p><p><span style="font-size: 12px"><em></em></span>[/sblock]</p><p>[sblock=Feats]</p><p>Dodge (Level 1)</p><p>Eschew Materials (bonus Sorcerer)</p><p>Point Blank Shot (Level 3) [/sblock]</p><p>[sblock=Skills]</p><p>Skill Points: 16 = [2 (class) + 2 (int)] x 4</p><p>Max Ranks: 4 ACP: -0</p><p>Skill List:</p><p>Bluff: +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP)</p><p>Fly: +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP)</p><p>Imtimidate: +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP)</p><p>Know (arcans): +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP)</p><p>Know (planes): +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP)</p><p>Spellcraft: +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP)</p><p>Use Magic Device: +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP)[/sblock]</p><p>[sblock=Equipment]</p><p>List the items and there cost and weight it may be easier to code this part as it will give you even coulmns. We should try different things to see what works.</p><p> </p><p>After equipment list</p><p>Treasure: XXgp, XXsp, XXcp Gems: list all </p><p>Total weight carried: XXX (list load, light,medium, or heavy)</p><p>Maximum weight possible: XXXlight, XXXmedium, etc.[/sblock]</p><p>[sblock=Details]</p><p>Size:</p><p>Gender:</p><p>Age:</p><p>Height:</p><p>Weight:</p><p>Hair Color:</p><p>Eye Color:</p><p>Skin Color:</p><p>Apperance:</p><p>Deamenaor:</p><p>Background:[/sblock]</p><p>[sblock=Level Ups] Here you can keep track of level ups so a judge can readily check what you have added to your character just do each by level- Example:</p><p>Character Level 2:</p><p>Class: Fighter (favored) 2nd level</p><p>BAB: +1 to +2</p><p>Fort: +1 to +3</p><p>Bonus feat: Improved Initative</p><p>Bravery: +1 to +1</p><p>HP: not sure what we are doing yet will get back to you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> + 1 (favored class bonus)</p><p>Skill Points: +3 = +2 (class) +1 (human) + XX (old total) = XX (new total)</p><p> </p><p>and your next Character Level under that one, and so forth.[/sblock] </p><p>[/sblock]</p><p></p><p>Will fill rest in later.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5192862, member: 59043"] [sblock=Character Name] [sblock=Game Info] Race: Halfling Class: Sorcerer (Air) Level: 4 Experience: 6,000 Alignment: TN Languages: common, halfling, auran, draconic Deity:?[/sblock] [sblock=Abilities] STR: 09 -1 (01pts) (includes racial penalty) DEX: 18 +4 (07pts) (includes racial and lev 4 bonus) CON: 14 +2 (05pts) INT: 14 +2 (05pts) WIS: 10 +0 (00pts) CHA: 17 +3 (07pts) (includes racial bonus) [/sblock] [sblock=Combat] HP: 34 = [4d6 + 8] +Toughness Feat [4] + Fav Class [4] AC: 20 = 10 + 4 (mage armor) + 4 (Dex) + 1 (size) + 1 (misc) AC Touch: 16 = 10 + 0 (mage armor) + 4 (Dex) + 1 (size) + 1 (misc) AC Flatfooted: 15 = 10 + 4 (mage armor) + 0 (Dex) + 1 (size) + 0 (misc) INIT: +4 = +4 (DEX) + 0 (misc) BAB: +2 = +2 (class/es) CMB: +0 = -1 (STR) -1 (size) +2 (BAB) CMD: 14 = +0 (CMB) + 4 (Dex) Fort: +4 = +1 (base) + 2 (Con) + 1 (misc) Reflex: +6 = +1 (base) + 4 (Dex) + 1 (misc) Will: +5 = +4 (base) + 0 (Wis) + 1 (misc) Speed: 20' Damage Reduction: none Spell Resistance: none[/sblock] [sblock=Weapon Stats] List as follows: Weapon(melee or ranged): +XX = +X(BAB) + X (Stat) + X (feat) + X (item) + X (magic) / DAMAGE, SPECIAL AND RANGE IF NEEDED[/sblock] [sblock=Racial Traits] [SIZE=2][B] [LIST] [*]+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. [*]Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks. [*]Slow Speed: Halflings have a base speed of 20 feet. [*]Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. [*]Halfling Luck: Halflings receive a +1 racial bonus on all saving throws. [*]Keen Senses: Halflings receive a +2 racial bonus on [URL="http://www.pathfindersrd.com/skills/perception"]Perception[/URL] skill checks. [*]Sure-Footed: Halflings receive a +2 racial bonus on [URL="http://www.pathfindersrd.com/skills/acrobatics"]Acrobatics[/URL] and [URL="http://www.pathfindersrd.com/skills/climb"]Climb[/URL] skill checks. [*]Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon. [*]Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin. [/LIST] [/B][/SIZE][/sblock] [sblock=Class Features] [SIZE=3][B]Bloodline Arcana [/B][/SIZE][SIZE=3][I]Elemental Ray [/I][/SIZE][SIZE=3][I]Elemental Resistance [/I][/SIZE][/sblock] [sblock=Feats] Dodge (Level 1) Eschew Materials (bonus Sorcerer) Point Blank Shot (Level 3) [/sblock] [sblock=Skills] Skill Points: 16 = [2 (class) + 2 (int)] x 4 Max Ranks: 4 ACP: -0 Skill List: Bluff: +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP) Fly: +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP) Imtimidate: +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP) Know (arcans): +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP) Know (planes): +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP) Spellcraft: +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP) Use Magic Device: +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP)[/sblock] [sblock=Equipment] List the items and there cost and weight it may be easier to code this part as it will give you even coulmns. We should try different things to see what works. After equipment list Treasure: XXgp, XXsp, XXcp Gems: list all Total weight carried: XXX (list load, light,medium, or heavy) Maximum weight possible: XXXlight, XXXmedium, etc.[/sblock] [sblock=Details] Size: Gender: Age: Height: Weight: Hair Color: Eye Color: Skin Color: Apperance: Deamenaor: Background:[/sblock] [sblock=Level Ups] Here you can keep track of level ups so a judge can readily check what you have added to your character just do each by level- Example: Character Level 2: Class: Fighter (favored) 2nd level BAB: +1 to +2 Fort: +1 to +3 Bonus feat: Improved Initative Bravery: +1 to +1 HP: not sure what we are doing yet will get back to you ;) + 1 (favored class bonus) Skill Points: +3 = +2 (class) +1 (human) + XX (old total) = XX (new total) and your next Character Level under that one, and so forth.[/sblock] [/sblock] Will fill rest in later. [/QUOTE]
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