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Forge of Fury (Warning, spoiler)
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<blockquote data-quote="Gizzard" data-source="post: 500604" data-attributes="member: 527"><p>Agree totally. I dont see when the Roper is ever going to be in the mood to negotiate; and his initial attacks entangle party members so the idea of fleeing (which the encounter is supposed to teach) is hard to implement. </p><p></p><p>Basically, if things are going well for him (and they should be since Mr. Roper is much more powerful than the standard party) then he's looking at 1-3 snacks already within his grasp. What can the party offer him that he would consider taking? Certainly food is difficult, he's already got food in his tentacles. And an adventurer in the tentacle is worth two promised later... ;-)</p><p></p><p>The best suggestion from the DM group that I talk with was that the Roper could need some particular item or an emissary to some particular power group in the dungeon. So he would see the adventurers as a way of achieving a greater end and therefore not eat them. But this still doesnt teach "fleeing" to the party; the Roper kicks their butts and then spares them to be his servants for a bit. </p><p></p><p>My thought was that the Roper could be replaced with a Golem which guards the cell area nearby. The Golem could be programmed to never leave the area; once he starts kicking the party around they'd actually have an option to flee. Sure, he'd probably kill a character or two, but so will Mr. Roper.</p><p></p><p>-edit-</p><p></p><p>If you havent talked to other DMs about FoF yet, another thing you should be careful about is the little hunny in the room near the end of the module. She also is much more powerful than the average party and she has a distinct set of motivations which will bring about a slaughter in certain cases. You might dig around for old FoF threads, some of these things have been discussed in the past.</p></blockquote><p></p>
[QUOTE="Gizzard, post: 500604, member: 527"] Agree totally. I dont see when the Roper is ever going to be in the mood to negotiate; and his initial attacks entangle party members so the idea of fleeing (which the encounter is supposed to teach) is hard to implement. Basically, if things are going well for him (and they should be since Mr. Roper is much more powerful than the standard party) then he's looking at 1-3 snacks already within his grasp. What can the party offer him that he would consider taking? Certainly food is difficult, he's already got food in his tentacles. And an adventurer in the tentacle is worth two promised later... ;-) The best suggestion from the DM group that I talk with was that the Roper could need some particular item or an emissary to some particular power group in the dungeon. So he would see the adventurers as a way of achieving a greater end and therefore not eat them. But this still doesnt teach "fleeing" to the party; the Roper kicks their butts and then spares them to be his servants for a bit. My thought was that the Roper could be replaced with a Golem which guards the cell area nearby. The Golem could be programmed to never leave the area; once he starts kicking the party around they'd actually have an option to flee. Sure, he'd probably kill a character or two, but so will Mr. Roper. -edit- If you havent talked to other DMs about FoF yet, another thing you should be careful about is the little hunny in the room near the end of the module. She also is much more powerful than the average party and she has a distinct set of motivations which will bring about a slaughter in certain cases. You might dig around for old FoF threads, some of these things have been discussed in the past. [/QUOTE]
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